Junction

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Not to be confused with The Junction.
Junction
Yoshi approaches the junction in the Grass Land.

Junctions[1] are forks in the road present in different stages of Yoshi's Safari . When approaching a junction, the player can repeatedly shoot the barricade blocking one of the paths to block the other, and Yoshi will proceed on the available path. This will determine what obstacle, item, and enemy (mini-bosses included) the player will face on their way. Later on, the path will converge with the second one.

In the Super Mario Kodansha manga, Mario uses two barricades as hiding spots from Ludwig and the giant Chargin' Chuck.

Description[edit ]

  • Junction
    There is a barricade at each junction. Repeatedly shoot the barricade to change the path that Yoshi takes.[1]

References[edit ]

  1. ^ a b Nintendo (1993). Yoshi's Safari instruction manual (pdf). Page 14.
Yoshi's Safari
Characters MarioYoshiPrincess PeachPrince PineKing Fret
Jewelry Land locations Light Realm Grass LandMushroom LandPipe IslandCrescent CoastSpirit MountainGrand BridgeFloat Castle I
Dark Realm Cornice CaveGhost MansionFloat Castle IIDark SeaBowser's Castle
Bosses Hammer BrotherLemmy KoopaLudwig von KoopaBoomerang BrotherWendy O. KoopaTakotsuboLarry KoopaSledge BrotherMorton Koopa Jr.Iggy Koopa (King Gessō) • Roy KoopaFiresnakeMagikoopaLakituBig BooChargin' ChuckKame HōdaiBowser (Busō Koopa)
Enemies AnvilBlooberBob-ombBig BooBullet BillCheep-CheepFlying GoombaGreen ShellKoopa Para TroopaKoopa TroopaMechakoopaMonty MoleNipper PlantPara BombPodobooSpinySpiny EggTako
Power-ups Power-up MushroomFire FlowerNutSuper Star
Items 1-Up MushroomBig CoinClockCoinFlying ? BlockMagic gem
Objects Flying ? BlockMagic gem
Objects Dash ZoneJump zoneJunction
Weapons Super Scope
Miscellaneous GalleryMultimediaSuper Jump