Bounce
- This article is about the Super Effect in Mario + Rabbids Kingdom Battle. For the recurring move also referred to as "Bounce", see Ground Pound.
Bounce is a volatile Super Effect in Mario + Rabbids Kingdom Battle . Depending on the weapon used against them, the inflicted character will be bounced a few cells in the direction they were shot, ignoring battlefield boundaries and inflicted with an "out of bounds" damage bonus should they travel out of bounds. Inflicted characters are also made vulnerable to Hero Sight-esque techniques. Bounce is one of the three Super Effects that force movement, with the other two being Push and Burn.
Bounce's ability to disrupt turns and positioning makes it an appealing status condition. A well-placed Bounce on enemies can force them outside cover and force them to waste valuable movement to try to reposition and reduce opportunities for them to take better spots. Bounce may invite disadvantages, however, such as knocking enemies into cover or hitting them out of range from teammates (Bounce, however, is still a more reliable Super Effect than Burn or Push). Some situations leave other Special Effects more desirable. For instance, Mario's weapons can proc Bounce, but Honey, for instance, when procing from Hero Sight, can stop enemies in the middle of their turn and rendering them exposed to attacks. Mario additionally has a heavily damaging short-ranged weapon, and Bounce may force enemies away from him.
Mario's, Luigi's, and Donkey Kong's weapons can proc Bounce. The procs can also happen if Mario and Luigi trigger Hero Sight and Steely Stare, respectively.
Mario + Rabbids Sparks of Hope , Bounce is replaced with Splash except inflicted characters are bounced every time they are hit by an attack until the end of the turn.
Mario's weapons that inflict Bounce[edit ]
Blaster[edit ]
Hell in Shell (10% chance)
Bwah Blaster (10% chance)
Piston Panic (30% chance)
Flame Job (30% chance)
Yellow Submarine (30% chance)
Bwahnzai Bill (30% chance)
Ceramic Panic (40% chance)
Visceral Vaporizer (40% chance)
Thorn Scorn (40% chance)
Fat Cat (50% chance)
Grudge Metal (50% chance)
Carpe Die-em (60% chance)
Anvil (60% chance)
Melee[edit ]
Spring Cleaner (30% chance)
Cranial Abrogator (30% chance)
TKO (30% chance)
Conk Buster (40% chance)
Hammer Time (40% chance)
Barrel Bonker (50% chance)
Toad Tapper (50% chance)
Sucker Puncher (60% chance)
Glamor Hammer (60% chance)
Grid Gavel (60% chance)
Luigi's weapons that inflict Bounce[edit ]
Precision[edit ]
Muffler Snuffler (30% chance)
Boom Broom (30% chance)
Spike Strike (30% chance)
Firefighter (30% chance)
Hog Wilg (30% chance)
Ryu (40% chance)
Harvey Brawlbanger (50% chance)
Lil' Tykes Load n' Go (50% chance)
Denim Destroyer (60% chance)
Sentry[edit ]
Killer Extinct (30% chance)
Barn Burner (30% chance)
Danger Arranger (40% chance)
Fatal Frame (50% chance)
Gold Rush (50% chance)
A Slay At The Beach (60% chance)
Attack From The Future II (60% chance)
Donkey Kong's weapons and attacks that inflict Bounce[edit ]
Bwananarang[edit ]
Potassium Pulverizer (30% chance)
Ridgy-Didge Returner (40% chance)
Koi Ploy (50% chance)
Law of the Macaw (60% chance)
S.C.A.R.A.B. (70% chance)
Golden Gyre (100% chance)
DK Ground Pound[edit ]
The Classic (30% chance)
Hopper Stopper (40% chance)
Ziggy Zapper (40% chance)
Ziggy Zapper II (50% chance)
Smasher Thrasher (50% chance)
Mid-Boss Hot Sauce (60% chance)
Buckler Knuckler (60% chance)
Summoner Scrambler (60% chance)
Hopper Stopper II (70% chance)
Summoner Scrambler II (70% chance)
All-Purpose Pound (70% chance)
Enemies that inflict Bounce[edit ]
The following enemies can inflict Bounce with their weapons:
- Rabbid Kong
- Sherbet Smasher
- Spooky Valkyrie
- Lava Ziggy
- Mecha Jr.'s Sentry
- MegaDragonBowser (third phase)
- Tropical Hopper
- Side Eye
- Mega Rabbid Kong (first battle)
Notes[edit ]
- The statistics of Tropical Bucklers claim that they cause the Bounce Super Effect through their Boom Dashes, but this is not true - it only causes damage.
[Edit] Status effects
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| Allergic • Ally Buff • Blind • Blinded • Blue • Bounce • Burn • Charged • Clipped • Confused • Creased • Crumpled • DEF-Down • DEF-Up • Danger • Dizzy • Dodgy • Downed • Electrified • Exhaust • Fast • Fear • Flipped • Frozen • Fury • Glohm • Gradual FP • Gust • Heavy G • Honey • Huge • Injured • Ink • Invisible • KO • Lifesteal • Light G • Mushroom • Mute • POW-Down • POW-Up • Paralyzed • Payback • Peril • Poison • Prohibited Command • Push • Rage • Red Essence • Regen • Rhythm • SPD-Down • SPD-Up • STACHE-Up • Scarecrow • Self-conscious • Shock • Sick • Sleep • Slow • Soggy • Splash • Stapled • Stone • Stopped • Tacked • Taped • Tiny • Trip • Unmotivated | |