When the witty and handsome Jennifer Pahlka at Gamasutra asked me to write a monthly column for her, I was flattered but dubious. "I can't reveal the trade secrets of my job," I said. But on the other hand, I do have a 14-mile commute, and no car radio, so I have about an hour alone every day to think about game design and development and the industry and love and sex and money and life and death. Will that do?" "Sure," she said. "And if we don't like it, we'll just cut you off," she added cheerfully.
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