There's a wealth of knowledge secured within the GDC Vault, so much so that it can be hard to know where to start. In Unlocking the Vault, Game Developer EIC Danielle Riendeau uncovers new game dev insights lurking within decades of GDC Talk recordings.
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In Crafting A Tiny Open World: A Short Hike Postmortem, creator Adam Robinson-Yu shares design (and solo production) advice from his accessible take on the genre.
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