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Chapter 12, Problem 9PC

Tic-Tac-Toe Simulator

Create a JavaFX application that simulates a game of tic-tac-toe. Figure 12-38 shows an example of the application’s GUI. The GUI shown in the figure uses eight ImageView controls to display the Xs and Os. (You will find images for the X and the O in the book’s Student Sample Files.)

Figure 12-38 The tic-tac-toe application (Oracle Corporate Counsel)

Chapter 12, Problem 9PC, Tic-Tac-Toe Simulator Create a JavaFX application that simulates a game of tic-tac-toe. Figure 12-38

The application should use a two-dimensional int array to simulate the game board In memory. When the user clicks the New Game button, the application should step through the array, storing a random number in the range of 0 through 1 in each element. The number 0 represents the letter O, and the number 1 represents the letter X. The application’s window should then be updated to display the game board. The application should display a message indicating whether player X won, player Y won, or the game was a tie.

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Chapter 12 Solutions

Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)

Ch. 12.2 - Prob. 12.11CP Ch. 12.2 - What is the purpose of the Application classs... Ch. 12.2 - Prob. 12.13CP Ch. 12.2 - Prob. 12.14CP Ch. 12.3 - What is the general difference between an HBox... Ch. 12.3 - Prob. 12.16CP Ch. 12.3 - Prob. 12.17CP Ch. 12.3 - How do you change the alignment of an HBox... Ch. 12.3 - Prob. 12.19CP Ch. 12.4 - Prob. 12.20CP Ch. 12.4 - Prob. 12.21CP Ch. 12.4 - Prob. 12.22CP Ch. 12.4 - Prob. 12.23CP Ch. 12.4 - Prob. 12.24CP Ch. 12.5 - Prob. 12.25CP Ch. 12.5 - Prob. 12.26CP Ch. 12.5 - Prob. 12.27CP Ch. 12.5 - Prob. 12.28CP Ch. 12.6 - Prob. 12.29CP Ch. 12.6 - Prob. 12.30CP Ch. 12.6 - Prob. 12.31CP Ch. 12.6 - Prob. 12.32CP Ch. 12.7 - Prob. 12.33CP Ch. 12.7 - Prob. 12.34CP Ch. 12.8 - Prob. 12.35CP Ch. 12.9 - Prob. 12.36CP Ch. 12.9 - Prob. 12.37CP Ch. 12 - Prob. 1MC Ch. 12 - This type of control appears as a rectangular... Ch. 12 - Typically, when the user clicks this type of... Ch. 12 - Prob. 4MC Ch. 12 - Prob. 5MC Ch. 12 - Prob. 6MC Ch. 12 - Prob. 7MC Ch. 12 - All JavaFX applications must extend the class. a.... Ch. 12 - This container arranges its contents in a single,... Ch. 12 - Prob. 10MC Ch. 12 - You use this class to actually display an image.... Ch. 12 - The EventHandler interface specifies a method... Ch. 12 - Prob. 13MC Ch. 12 - Prob. 14MC Ch. 12 - Prob. 15TF Ch. 12 - Prob. 16TF Ch. 12 - Prob. 17TF Ch. 12 - Prob. 18TF Ch. 12 - Prob. 1FTE Ch. 12 - Prob. 2FTE Ch. 12 - Assume hbox is an HBox container: // This code has... Ch. 12 - Prob. 4FTE Ch. 12 - Prob. 5FTE Ch. 12 - Prob. 1AW Ch. 12 - Prob. 2AW Ch. 12 - Prob. 3AW Ch. 12 - Prob. 4AW Ch. 12 - Prob. 5AW Ch. 12 - Prob. 6AW Ch. 12 - Prob. 7AW Ch. 12 - Prob. 8AW Ch. 12 - Prob. 9AW Ch. 12 - Prob. 10AW Ch. 12 - Assume a JavaFX application has a Button control... Ch. 12 - Prob. 12AW Ch. 12 - Prob. 13AW Ch. 12 - Assume borderPane is the name of an existing... Ch. 12 - Prob. 1SA Ch. 12 - What is the purpose of the Application classs... Ch. 12 - What is the purpose of the Application classs... Ch. 12 - What purpose do layout containers serve? Ch. 12 - Prob. 5SA Ch. 12 - What two classes do you use to display an image? Ch. 12 - Prob. 7SA Ch. 12 - Prob. 8SA Ch. 12 - Prob. 9SA Ch. 12 - Prob. 10SA Ch. 12 - Prob. 11SA Ch. 12 - Latin Translator Look at the following list of... Ch. 12 - Name Formatter Create a JavaFX application that... Ch. 12 - Tip, Tax, and Total Create a JavaFX application... Ch. 12 - Property Tax A county collects property taxes on... Ch. 12 - Prob. 5PC Ch. 12 - Prob. 6PC Ch. 12 - Travel Expenses Create a GUI application that... Ch. 12 - Joes Automotive Joes Automotive performs the... Ch. 12 - Tic-Tac-Toe Simulator Create a JavaFX application... Ch. 12 - Prob. 10PC

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