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3 votes
0 answers
151 views

I'm working on a screen recording app using ScreenCaptureKit and I've hit a strange issue. My app records the screen to an .mp4 file, and everything works perfectly until the .captureMicrophone is ...
2 votes
1 answer
50 views

I am trying to capture screen recording ( output.mp4 ) using ScreenCaptureKit and also the mouse positions during the recording ( mouse.json ). The recording and the mouse positions ( tracked based on ...
0 votes
0 answers
74 views

I am trying to implement ScreenCaptureKit into my project. I am using macOS 26 for the target version and followed this official project from Apple regarding the ScreenCaptureKit. https://developer....
2 votes
0 answers
125 views

I'm using ScreenCaptureKit to capture screen frames at 60 FPS. To measure capture latency, I display a timer label on the screen using CVDisplayLink, and when each frame is captured, I save the image ...
1 vote
1 answer
112 views

I'm trying to work on a simple screen recording app on macOS that always records the last 'x' seconds of your screen and saves it whenever you want, as a way to get comfortable with Swift programming ...
1 vote
1 answer
92 views

Here is my c# code: using System; using System.Runtime.InteropServices; using System.Threading.Tasks; using Foundation; using AVFoundation; using CoreGraphics; using CoreVideo; using CoreMedia; using ...
1 vote
0 answers
62 views

I’m using ScreenCaptureKit on macOS to grab frames and measure end-to-end latency (capture → my delegate callback). For each CMSampleBuffer I read: let pts = CMSampleBufferGetPresentationTimeStamp(...
0 votes
0 answers
41 views

I'd like to test the way my app handles some of the various events that happen when using the SCKit APIs. For example, I'd like to quickly test what happens when the system cancels an SCStream (which ...
2 votes
1 answer
902 views

I'm having troubles capturing microphone input using ScreenCaptureKit on macOS. (note, macOS 15.0+) Video capture is going quite fine, but capturing anything arriving from built-in mic, simply get's ...
0 votes
1 answer
883 views

I am trying to get a screenshot of whole display. However I am being returned different resolution which is also non retina. Instead of 3456x2234 CGImageRef I am being given 1920x1080. Note that the ...
1 vote
0 answers
907 views

I'm working on improving open source library to capture screenshots: https://github.com/kbinani/screenshot - it is somewhat popular and it uses legacy approach, and MacOS 15 (beta as of time of ...
3 votes
1 answer
374 views

I have a macOS app that uses screen capture logic. It was originally coded using the Quartz CG API: if let cgimage = CGDisplayCreateImage(CGMainDisplayID(), rect: cgRect) {...} and this worked as ...
0 votes
2 answers
244 views

I'd like to keep track of which windows I've captured using ScreenCaptureKit (so users can quickly swap through their history) and I'm using the SCContentSharingPicker. From what I can tell there ...
0 votes
0 answers
111 views

I'm trying to capture audio samples from the selected output device on macOS. I attempted to use AVAudioEngine with installTap, but I haven't had any success. Here's a snippet of what I've tried so ...
4 votes
1 answer
733 views

I'm capturing system audio using ScreenCaptureKit, and combining it with microphone audio to produce a single stream. However, I'm having trouble synchronizing the two streams. Here's what my ...

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