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1 answer
95 views

I'm working on an audio visualizer app that plays files from the user's music library utilizing MediaPlayer and AVAudioEngine. I'm working on getting the music library functionality working before the ...
1 vote
0 answers
48 views

I am fully aware that pausing and playing the AVAudioPlayerNode abruptly do cause some crackle sounds. Even after having a simple fade in and fade out of the volume of the main mixer node of ...
0 votes
1 answer
85 views

I have a WebSocket connection that sends 256KB chunks of binary audio data. I need to decode this binary format, write it into an AVAudioPCMBuffer, and schedule it for playback using AVAudioPlayerNode....
1 vote
0 answers
195 views

I have been wrestling with this problem for over a month now on Xamarin Forms iOS. I'm writing an audio player which saves securityscoped urls into my own library stored in the sandbox. (The urls are ...
1 vote
0 answers
134 views

I'm trying to perfectly synchronize the playback of 2 AVAudioPlayerNode using AVAudioEngine. I can achieve this if the engine in running, because then I can use one of the player's lastRenderTime. ...
0 votes
1 answer
316 views

For the past 8+ months this has been crashing in my app. While I pride myself in being able to debug and fix anything, I have never once even been able to reproduce this crash. As this is code that ...
1 vote
1 answer
465 views

Hello all I'm revamping an old macOS app based on swift CoreAudio which now is crashing or after some minutes corrupts the audio stream. It is taking an USB raw audio as input and playback to the ...
1 vote
1 answer
1k views

I am trying to send audio with using AudioEngine (getting over iPhone microphone) to another listening device via GCDAsyncUdpSocket, and I get audio in another ios device and I can listen auido in ...
1 vote
0 answers
200 views

The challenge is scheduling an AAC buffer in a AVAudioPlayerNode which only consumes uncompressed linear pcm buffers. The function playAudio takes a Data() object that contains a chunk of AAC being ...
1 vote
1 answer
413 views

My application allows the user to select which Audio Output device is being used to play sound. I can’t find or figure out how to get the current Audio Output device being used by the system. Im using ...
0 votes
1 answer
1k views

I'm working on a watchOS app which plays sound using an AVAudioPlayerNode. Whenever I put the app in the background, open it back again and try to play sound, the app crashes with the following ...
2 votes
0 answers
161 views

Looks like bypass property for AVAudioUnitReverb works incorrectly. If AVAudioUnitReverb.bypass is set to true - it's switch off whole graph and no sound produced from the engine's output node. It is ...
2 votes
1 answer
291 views

I am making a simple music player app that just plays audio using AVAudioEngine. When I pause the AVAudioPlayerNode, it does not update the play/pause control of the MPNowPlayingInfoCenter/...
0 votes
0 answers
501 views

Edit 2: When I don't pause the audio engine and just the player node and then resume the player node, there is no ui lag or anything at all. Smooth playback with no crackling. But I have to pause the ...
2 votes
1 answer
655 views

I'm making a metronome using AVAudioEngine, AVAudioPlayerNode, and AVAudioPCMBuffer. The buffer is created like so: /// URL of the sound file let soundURL = Bundle.main.url(forResource: <filename&...

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