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Using Open GL ES2 on Android I am rendering textures into a texture and for some insane reason my semi-transparent texels are getting alpha blended with pixels at an offset from the destination pixel. ...
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0 answers
65 views

I have a blending function, that correctly blends an sRGBA foreground color over another sRGBA background color by using premultiplied alpha blending. blend_premultipy_alpha(srgba_color_foreground,...
0 votes
1 answer
126 views

In my Delphi project, the availability of some features depends on the user's licence. So, a Basic licence will not allow access to Advanced features. However, I want Basic licence users to see what ...
plumothy's user avatar
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1 answer
55 views

When I set my body element of background #000, and the circle seems great: Figure A However, with unset or #fff background, the color of the edge of this circle seems like calculated with white and ...
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1 answer
204 views

I have 2 layers with some opacity: var vectorLayer = new ol.layer.Vector({ source: vectorSource, style: function (feature) { return new ol.style.Style({ fill: new ol.style....
2 votes
1 answer
605 views

I'm currently optimizing my manual (CPU driven) alpha blending (pixel b over pixel a according to the alpha value of pixel b). I'm currently using: uint8_t invAlpha = !Alpha; uint8_t R = (Alpha * ...
0 votes
1 answer
208 views

I feel like there is some fundamental aspect of alpha blending that I'm not understanding here. I'm doing the following in Pygame to create a blurred drop shadow: draw a white object draw a black ...
0 votes
1 answer
35 views

this is a problem I am facing. When trying to composite several bitmaps together I get a weird result. Desired result (but this was done manually) Current result with the weird oddities This is the ...
1 vote
1 answer
70 views

I am trying to perform alpha blending with pixman_image_fill_boxes(). void blend1(void *di, int p, int w, int h, int r, int g, int b, int a) { pixman_color_t color = { .red = r, .green = g, .blue =...
0 votes
1 answer
411 views

I want to achieve alpha masking with two complex shapes with skia. Shape 1 : Complex draw operating , with multiple canvas save and restore. In the example text("Skia"). Shape 2 : Mask layer,...
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1 answer
183 views

I have below image and I want to overlay a black patch on the right most side of the image. So I am resizing the both the images to specific size in below code and get only the non white part of ...
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1 answer
71 views

I am working from a sample at https://interactivecomputergraphics.com/. My goal is to have a simple example that shows alpha blending with opaque and translucent triangles. I have 6 squares (2 ...
5 votes
2 answers
168 views

I've recently tried to create a transparent MTKView where I can draw some geometry, including partially-transparent geometry, and have the results correctly composited with any views behind that ...
Robert's user avatar
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1 vote
1 answer
517 views

I have two images A and B that are stored as byte arrays of ARGB data: Image A: [a0, r0, g0, b0, a1, r1, g1, b1, ...] Image B: [a0, r0, g0, b0, a1, r1, g1, b1, ...] I would like to overlay image B on ...
1 vote
0 answers
75 views

I have a Processing sketch. I need to overlay a .mov video with alpha channel transparency with another video. The rest of the code works but i got error when the overlay should be started. I'm afraid ...

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