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Hardware context : stm32mp157f-dk2 eval board Software context : Ubuntu 22.04.5 LTS Yocto Release 5.0 LTS Scarthgap Layers : - poky - meta-openembedded - meta-qt6 - meta-st-stm32mp ...
2 votes
1 answer
117 views

I'm trying to implement a zero-copy pipeline that renders Qt QPainter content directly to a dmabuf framebuffer for display via DRM/KMS. My goal is to leverage QPainter's high-level drawing APIs (text, ...
2 votes
0 answers
91 views

I am working on an Android application developed in Kotlin that integrates a third-party library written in Go. This library has been compiled as an AAR file and integrated through Gradle's build....
0 votes
1 answer
82 views

To workaround a Qt 6.9.0 display issue under Android (https://bugreports.qt.io/browse/QTBUG-128794), I'm trying to replace my QMainWindow central QWidget by a QOpenGLWidget. I did that, it ...
jpo38's user avatar
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2 answers
70 views

I'm currently developing an Android application that uses OpenGL ES for rendering. In order to achieve consistent visual output across different devices, I would like to disable gamma correction in my ...
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0 answers
44 views

I have a fixed point defined by (azimuth, elevation) = (0 NORTH, 10° above horizon), and I want this point to be displayed/visualize through the camera using ARCore when the camera is pointing in that ...
-1 votes
1 answer
75 views

I’m working on an Android project using OpenGL ES (and Tencent’s TEBeautyKit) to create a camera preview with beauty filters. The preview works fine — the camera feed displays correctly with all ...
0 votes
0 answers
95 views

Through the extension EGL_KHR_fence_sync, we can achieve multi-threaded GPU synchronization by using interfaces such as eglCreateSyncKHR(), eglDestroySyncKHR(), and eglClientWaitSyncKHR(); When the ...
0 votes
1 answer
122 views

I need to get the image of current activiy surface with 30-60 FPS and use it as the source texture in opengl es for rendering. I found the API PixelCopy can copy the window surface to bitmap, but I ...
1 vote
0 answers
29 views

Problem Description: My Qt Windows application crashes when changing display configurations (e.g. resolution changes, multi-monitor setup modifications). The crash occurs specifically in a ...
0 votes
1 answer
44 views

Is there any difference in the sampling result of a texture when TEXTURE_MIN_LOD is set to -1000 (the default) or -1 or 0? To ask it another way, what is the point of allowing TEXTURE_MIN_LOD < 0? ...
0 votes
0 answers
40 views

I am wondering how to capture the video feed from camera, add a webview overlay then encode the feed with overlay to mp4 in real time? I am not an android developer, I know this is very complicated, ...
1 vote
0 answers
39 views

I'm using the CameraX component in Android, and according to the Android documentation, I can use Preview.setSurfaceProvider() to set up the rendering interface. However, I do not want to render it on ...
duan danny's user avatar
2 votes
1 answer
123 views

I'm developing a native mobile application that renders textures on an OpenGL surface. The goal is to maintain a smooth scrolling experience, similar to how Instagram loads images. Current ...
3 votes
2 answers
1k views

I am working on an OpenGL project using the SDL3 and OpenGL ES 2.0. For the moment, I have a basic code which creates a window with the drawing of a triangle. The issue here is that the glCreateShader(...

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