I've got a class that makes a JFrame and adds a panel on it
and the second one extends the JPanel and paints on it
The first one (JFrame)
class MyWindow {
void qwe() {
JFrame frame = new JFrame("qwe");
frame.setVisible(true);
frame.setLocationRelativeTo(null);
frame.setSize(300, 200);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
MyPanel panel = new MyPanel();
panel.setLayout(null);
frame.add(panel);}}
and the second one (JPanel)
class MyPanel extends JPanel {
public void paintComponent(Graphics g) {
g.drawRect(50,50,90,70);
}
public void addShape() {
Graphics g = this.getGraphics();
Graphics2D gg = (Graphics2D) g;
gg.drawString("qwe",20,20);}}
how can i add a String on the JPanel by using the addShape() method ?
2 Answers 2
As a concrete example of @camickr's point, note that MyPanel
already override's paintComponent()
, so you can pass a reference to the Graphics
context to addShape()
. Additionally,
Be sure to invoke
super.paintComponent(g)
.Override
getPreferredSize()
to establish the component's preferred size.Swing GUI objects should be constructed and manipulated only on the event dispatch thread.
image
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class MyWindow {
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
new MyWindow().qwe();
}
});
}
void qwe() {
JFrame frame = new JFrame("qwe");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
MyPanel panel = new MyPanel();
panel.setLayout(null);
frame.add(panel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
private static class MyPanel extends JPanel {
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawRect(50, 50, 90, 70);
addShape(g);
}
public void addShape(Graphics g) {
g.drawString("qwe", 20, 20);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(300, 200);
}
}
}
6 Comments
addShape
method need to "get" the 'g' from the paintComponent
method ?BufferedImage
and later update the screen.Don't use the getGraphics() method of your component to do custom painting. This type of painting is only temporary and will be lost the next time Swing determines the component needs to be painted.
Custom painting should always be done in the paintComponent() method of your component.
See Custom Painting Approaches for the two commons was to do what you want.