Module:Sandbox
- العربية
- الدارجة
- Asturianu
- Авар
- تۆرکجه
- Беларуская
- বাংলা
- Català
- کوردی
- Čeština
- Deutsch
- English
- Esperanto
- Español
- Euskara
- فارسی
- Français
- Galego
- हिन्दी
- Magyar
- Արեւմտահայերէն
- Bahasa Indonesia
- Ilokano
- Italiano
- 日本語
- ქართული
- ಕನ್ನಡ
- 한국어
- Lëtzebuergesch
- Lietuvių
- Монгол
- မြန်မာဘာသာ
- Nederlands
- Norsk nynorsk
- ଓଡ଼ିଆ
- Polski
- Português
- Русский
- Srpskohrvatski / српскохрватски
- Taclḥit
- Simple English
- Slovenčina
- Slovenščina
- Српски / srpski
- தமிழ்
- Тоҷикӣ
- ไทย
- Tagalog
- Türkçe
- Татарча / tatarça
- Українська
- Oʻzbekcha / ўзбекча
- Tiếng Việt
- 中文
- 文言
- 閩南語 / Bân-lâm-gú
- 粵語
Appearance
From Meta, a Wikimedia project coordination wiki
Scribunto Testing Area
[edit ]This is not an actual Lua module. It exists to provide a convenient pseudo-namespace for code testing, hopefully preventing the main Module: namespace from becoming littered with experiments, as Lua modules cannot exist as subpages in the User: namespace.
Please name your experimental modules in the following format to help keep things tidy:
Module:Sandbox/Your User Name/Module name
You can use Special:PrefixIndex/Module:Sandbox to list modules in this area.
The above documentation is transcluded from Module:Sandbox/doc. (edit | history)
Editors can experiment in this module’s sandbox (create | mirror) and testcases (create) pages.
Please add categories to the /doc subpage. Subpages of this module.
Editors can experiment in this module’s sandbox (create | mirror) and testcases (create) pages.
Please add categories to the /doc subpage. Subpages of this module.
-- Placeholder -- THIS IS BETA SOFTWARE. USE CAREFULLY AND TEST EXTENSIVELY. local p = {} function p.assembleMessage(frame) --[[ This function takes existing translations for a given page translated using the translate extension and puts them together to generate the wikicode ready to be delivered by [Global message delivery] ]] -- Initialize the message's static content local message = '<pre>{{subst:#switch:{{subst:CONTENTLANG}}' --[[ Build the list of language codes for which there is a translation, and remove English if it was mistakenly added since we already include it as default. We can't automatically list all available translations of the issue, so we need to input them manually as part of the module's call. ]] translations = {} for key, value in pairs( frame.args ) do if ( mw.language.isKnownLanguageTag( value ) and value ~= 'en' ) then translations[value] = value end end -- Add English as default translations['#default'] = 'en' -- Loop through the languages to assemble the available translations for switchKey, langCode in pairs( translations ) do --[[ TODO: add existence check of the translation in case of human error. Ignore the incorrect language code and give warning. ]] -- Add new switch key, and language and directionality metadata local direction = mw.language.new( langCode ):getDir() --[[ TODO: add switch keys for languages that have a fallback language for which we do have a translation, instead of English. ]] message = message .. '|' .. switchKey .. '=<div class="plainlinks" lang="' .. langCode .. '" dir="' .. direction .. '">' -- Get the translation's content local page = frame.args['page'] local content = mw.title.new( page .. '/' .. langCode ):getContent() --[[ Clean up stuff we don't want to include (headers, footers, etc.) There's probably a cleaner way to do this but for now it'll work. TODO: add error checks. ]] return startIndex end -- Add footer static content message = message .. '}} ~~~~~</pre>' -- Hide nowiki tags from the preprocessor message = mw.ustring.gsub ( message, '<nowiki>(.-)</nowiki>', '<nowiki>%1</nowiki>' ) -- Preprocess to make <pre> work message = frame:preprocess( message ) -- We're done return message end return p