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Creating "Content-as-a-Service" (CaaS) Multiplayer Games Using a 5-Ring Architecture
This step-by-step guide represents 30 years of Massive Multi-Player Games (MMoG) research using my popular MMoGs, WebSockets, Block-chain, & WebRTC. It goes beyond the typical fast-food junk deployments found in many current MMoG tutorials & books. It is a "full-stack cloud" deployment: front-end and Content-as-a-Service back-end server support.
This step-by-step guide represents 30 years of Massive Multi-Player Games (MMoG) research using my popular MMoGs, WebSockets, Block-chain, & WebRTC. It goes beyond the typical fast-food junk deployments found in many current MMoG tutorials & books. It is a "full-stack cloud" deployment: front-end and Content-as-a-Service back-end server support.
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About the Book
This book includes "Headless Game Design" and implementation chapters using any JavaScript Gaming Frameworks with examples from the Phaser JS Gaming Frameworks for the front- and Content-as-a-Service back-end development. It is a Book of 5 Rings "Headless Game Design" using "HTML5, CSS, JavaScript, PHP, and SQL". It further analyzes several freely available Content-as-a-Service back-end servers and supporting middleware (such as PHP, Python, and several open source Content Management Systems). This workbook takes you step-by-step into the creation of my popular Massively Multiplayer Online Game (mmog) as a profitable business adventure - none of this theoretical, local workstation proof of concept "cruft" you find in many currently available tutorials and books! It uses any popular JavaScript Gaming Framework -- not just limited to Phaser.JS!! -- on the client-side browser interfacing into a unique, server-side, application using WebSockets. You won't find popular solutions that simply do NOT work in the cloud. It is the only book of its kind since December 2013 for the Phaser Gaming Framework!
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