Games

Events happening in the community are now at Drupal community events on www.drupal.org.

Discuss and Work On Game related features for Drupal

A modular Drupal RPG and Trading Game engine - Update

Posted by Techbot on October 12, 2023 at 4:09pm

It's been eight months since I finished my posts on architectural decisions.

Since then it's mostly been a process of building out from there.

Recently I added the ability to drag and drop objects from backpack to storage in the inventory section of the game using vue draggable.

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A modular Drupal RPG and Trading Game engine - Wk 4 of 4

Posted by Techbot on February 20, 2023 at 11:31am

https://github.com/Techbot/JiGS-Drupal-RPG-engine

For the final week of developing the process pipeline. I copied all the config files, made some databse backups. Upgraded to Drupal 10 and extended the Claro Admin template so I can clean up the paragragh types.

At this stage I can start adding random stats as fields and entities as Content types or Paragragh types. For a level designer I think Drupal makes the perfect content manager.

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Delete

Posted by Techbot on February 20, 2023 at 11:22am
Event type:
User group meeting

delete

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A modular Drupal RPG and Trading Game engine - Wk 3 of 4

Posted by Techbot on February 13, 2023 at 11:33am

I've built out the Map-Grids as cities with attributes and unlimited buildings as paragraphs.

I now have
* a game content type: 1 single instance of it per website.
* Map-Grid content types whch are populated by Buildings via paragraphs.
* NPC content types and game Items as content types.

A portal is a particular building type that when touched (collided with) allows transition from one Map-Grid to another. This could be moving inside a building, moving underground or traveling to the next city.

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A modular Drupal RPG and Trading Game engine - Wk 2 of 4

Posted by Techbot on February 6, 2023 at 8:05am

From the single behat feature I created a game loop with 2 variables: health and strength, with attack being computed on the fly based on dice rolls.

I've built out the player profile for testing. I've experimented with players have weapons as paragraphs, which in turn are made of materials as paragraphs (to enable crafting).

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A modular Drupal RPG and Trading Game engine - Wk 1 of 4

Posted by Techbot on January 30, 2023 at 11:59am

JIGS Journal [Jigs Integrated Game System]
The Goal is to use Drupal to

  • host game,
  • create map-grids as content types,
  • add items to map-grids,
  • add NPCs to map-grids,
  • add game attributes to user profile
  • Use Drupal Groups to implement factions
  • Host VueJs pages for the various buildings (form based fields and widgets) that inhabit each map
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Showcase using rules to play games inside Drupal 7

Posted by avinoama2 on July 18, 2013 at 5:07pm

I started off with a question about a year ago.
My question was "Can I use Drupal to create a game that is playable by players"?
To build it in Drupal I had to think differently from what i used to CMS or OOP.

My most basic idea was that I will define a set of Entities that acts as my "game".
Game – is the static game that will hold a title, description and some preset fields that will by determine by game type.
Game type – is the bundle of game and allows it to be field able.
Running game – is a running instance of the game at hand.

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DrupalGamesComp2011 Status

Posted by aaron on August 24, 2011 at 2:42am

So today is/was the deadline for entries to http://drupalgamescomp.com -- largely due to a major event in my life (see http://aaronwinborn.com/blogs/aaron/drupal-commuity if you don't already know about it), I've neglected a number of pursuits, including this. However, even though I have done nothing to promote the comp in a few months, there are still some enterprising folks among you who have created some games, or at least stated an intent to.

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Automating badges for specific/correct answers

Posted by doctorow_r on May 30, 2011 at 2:57pm

I am interested in using Drupal as the platform for an alternate reality game (ARG), where people are asked to complete narrative-related missions (e.g. completing mobile-phone-aided scavenger hunts, decrypting mysterious notes, creating zany steampunk inventions in answer to a prompt and posting photographs of their work).

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Drupal game using COMET

Posted by fool2 on May 13, 2011 at 4:06pm

http://apps.facebook.com/squareevolution

A little game that uses a real-time broadcast server (meteord-- http://meteorserver.org) to show spectators and players live updates of the game board.

Uses JQuery and my company's modified D5

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DrupalGamesComp2011 Open for Entries!

Posted by aaron on May 1, 2011 at 6:16pm

As planned, #DrupalGamesComp2011 is now open for entries! You don't need to have completed a game yet, this is mainly just for intent to submit. Just create a user account and submit your entry now!

Note that entries will remain private until August 23, 2011, when judging will begin. You'll be able to view and edit your entries (or delete them) any time before then.

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Should we remove the rule that states, "Authors may enter at most three games"?

Posted by aaron on April 6, 2011 at 2:11am
Yes, I want to enter 4, 5, 6 games or more!
80% (8 votes)
No, let's keep the playing field level.
20% (2 votes)
Total votes: 10

Drupal Games Comp Game Node Page Layout

Posted by aaron on April 6, 2011 at 2:00am

And the game node page. Comments please!

Game node page

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Drupal Games Comp Overview Page Layout

Posted by aaron on April 6, 2011 at 1:58am

Here's a quick wireframe for a view of games, once that's entered. Feedback please!

Games overview page

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Rename OSGameCon to Drupal Games Comp

Posted by morbus iff on March 21, 2011 at 3:20pm
Yes
0% (0 votes)
No
0% (0 votes)
Total votes: 0

Drupal Games Comp 2011 Timeline

Posted by aaron on March 19, 2011 at 8:26pm
Last updated by morbus iff on Mon, 2011年03月21日 16:31

Per the Drupal Games Comp 2011 Preparation wikipage, this is the Drupal Games Comp 2011 Timeline wiki.

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Drupal Games Comp 2011 Preparation

Posted by morbus iff on March 18, 2011 at 3:13pm
Last updated by nosro on Tue, 2011年03月22日 05:01

ZOMG, these stupid avatar pictures on the left hand side are super annoying. I mean, really, who does that? Who wants their "start location" for reading to change after about five lines of text? And it makes things even more annoying if you start out with a list, like I did - then the whole list gets indented due to the avatar. They really should be right-aligned, you know, like Drupal core has been doing it for zillions of years. ARgrgGHH. This text exists solely to push the actual legitimate content down past the avatar evil.

TODO

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Code Craft: Initializing your Players

Posted by morbus iff on March 14, 2011 at 6:19pm

For the first Code Craft, let's talk about one of the first things that our game needs to do: turn our user into a player. This not only involves initializing our user into our game world (giving them the unique statistics, objects, or metadata necessary for them to play), but also ensuring they're always "up-to-date", even after we've released new game content that might come with additional statistics or objects.

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Announcing OSGameCon 2011

Posted by aaron on March 11, 2011 at 12:06am

Announcing The First Annual Drupal Open Source Game Contest!

The BOF today was great! We made a couple of minor changes to the base rules. Also, nosro has volunteered to make a simplified version of the rules, so we can plug that in (and click through to the longer "fine print" explanations for more clarification).

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OSGameCon 2011 BOF at DrupalCon!

Posted by aaron on March 8, 2011 at 4:30am

If you're in Chicago this week, make sure to come to the OSGameCon 2011 BOF planned for Thursday afternoon at 2:15, in the Colorado room! We're going to work out the details for the First Annual Drupal Open Source Game Contest! If you can't come, then make sure you let your thoughts known here.

http://chicago2011.drupal.org/conference/bof/drupal-games-osgamecon-2011

http://osgamecon.com/about

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