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Releases: drawcall/Proton
Releases Β· drawcall/Proton
v5.4.3
v5.2.7
- Organize rollup configuration
- Remove rollup-watch
- Add package-lock file
- Add Stats destruction method
- Refactor the renderer destroy method
- Performance optimization
Assets 2
v5.1.5
- Update the latest version of babel.
- Use loose method for packaging to improve efficiency.
- Organize rollup configuration.
- Solve the problem of circular dependency.
Assets 2
v5.0.2
- Mass code formatting, save files cleanly
- Modify part of the destroy method
- Fix typescript prompt error
- Modify babel configuration
Assets 2
v4-release
- A stable version of v4
Assets 2
v4.2.1
- Support the use of typescript, add type hints.
- Add several examples demo
Assets 2
v4.1.0
- Add fps attribute. You can set this property when the game engine has fixed fps or some browsers have a higher refresh rate.
- Added
Proton.Cyclonebehavior, you can make vortex effects with Cyclone. - Modify the
PixiRendererclass, add thesetPIXImethod, etc. - Modify the
eslintconfiguration
Assets 2
v4.0.0
- Fix problems with the
Proton.RandomDriftmethod - Remove the
particle.transformproperty and replace it with theparticle.dataproperty. - Remove the
requestAnimationFramepolyfill, which you can use in your own project (not required) - Modify the particle id generation method
- Move
particle.transform.rgbtoparticle.rgb - Modify some utils methods to delete useless code
- Refactoring the official website, and readme
- Add
.editorconfigrule file
Assets 2
v3.3.0-final
update serve version update serve version
Assets 2
v3.3.0
- Add eslint
- Added clearer document info for Rotate behavio
- fix some bugs
Assets 2
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