Proton is a lightweight and powerful Javascript particle animation library. Use it to easily create a variety of cool particle effects.
Check out examples at http://drawcall.github.io/Proton/. The 3D version of the proton engine is here here. An available react version is here.
For guidance on how to use Proton with TypeScript, please refer to #109
- Easy to use It takes only a dozen lines of code to create a particle animation effect.
- Multiple effects Use Proton to create flames, fireworks, bullets, explosions, and more.
- Any scene You can use it in frameworks such as
react,vue,angular, andpixi.js,Phaser, etc. - Efficient rendering Its rendering efficiency is very high, you can render tens of thousands of particles in the page.
- Simulated physics Proton can simulate various physical properties including gravity and Brownian motion.
- Several renderers Proton provides a variety of renderers, of course you can also customize your own renderer
CanvasRenderer- Proton's canvas rendererDomRenderer- Proton's dom renderer, supporting hardware acceleration.WebGLRenderer- Proton's webgl renderer.PixelRenderer- Proton's pixel renderer, It can implement pixel animation.EaselRenderer- Easeljs proton renderer.EaselRenderer- Pixi.js proton renderer.CustomRenderer- Use a custom renderer that can be applied to any scene.
See detailed documentation please visit https://projects.jpeer.at/proton/. Thank you very much @matsu7089 for writing a good tutorial.
Note: NPM package-name has been changed from
proton-jstoproton-engine
npm install proton-engine --save
import Proton from "proton-engine";
<script type="text/javascript" src="js/proton.web.min.js"></script>
Proton is very simple to use, a dozen lines of code can create a particle animation.
import Proton, { Emitter, Rate, Span, Radius, Life, Velocity, Color, Alpha, CanvasRenderer, } from "proton-engine"; const proton = new Proton(); const emitter = new Emitter(); //set Rate emitter.rate = new Rate(new Span(10, 20), 0.1); //add Initialize emitter.addInitialize(new Radius(1, 12)); emitter.addInitialize(new Life(2, 4)); emitter.addInitialize(new Velocity(3, new Span(0, 360), "polar")); //add Behaviour emitter.addBehaviour(new Color("ff0000", "random")); emitter.addBehaviour(new Alpha(1, 0)); //set emitter position emitter.p.x = canvas.width / 2; emitter.p.y = canvas.height / 2; emitter.emit(5); //add emitter to the proton proton.addEmitter(emitter); // add canvas renderer const renderer = new CanvasRenderer(canvas); proton.addRenderer(renderer);
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Proton.Span(orProton.getSpan) is a very important concept of the Proton engine, it's everywhere. If you understand its usage, you can create almost any desired effect! -
If you want to create wind, rain, or snow, etc, you can use the
emitter.preEmitmethod to pre-render the scene. -
Use
Proton.BodyandProton.Colorat the same time. I suggest you'd better use theWebGLRenderernotCanvasRenderer. -
Added
Proton.Cyclonebehavior, you can make vortex effects with Cyclone. Demo please check here. -
proton.fpsIn modern browsers, if the FPS exceeds 60 and you want to maintain a stable 60 FPS, you need to setproton.fps = 60. You can set this property when the game engine has fixed fps or some browsers have a higher refresh rate. -
Use Euler integration calculation is more accurate (default false)
Proton.USE_CLOCK = false or true;.
Proton has now been upgraded to the v4 version. Performance has been greatly improved and api also has some improvements. For more details, please check here.
node is a dependency, use terminal to install it with:
git clone git://github.com/drawcall/Proton.git ... npm install npm run build
And run example
npm start //vist http://localhost:3001/example/
Detailed changes for each release are documented in the release notes.
Proton is released under the MIT License. http://www.opensource.org/licenses/mit-license