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PathNodes

Vicious Squid edited this page Jun 11, 2026 · 15 revisions

PathNodes are reference points in 3D space (similar toinfo_target in source engine)

Created by Right Clicking in the 2D view and selecting Nodes > PathNode

  • Used by Monsters as waypoints to navigate through the world
  • Used by moving brushes as 'coordinates' to move to/between
  • Used by teleporters as a destination
  • Used by the cutscene Camera entity

See example maps: maps/Maze.json and maps/MonsterTest.json


PathNodes appear as small orange cubes in the world with the following properties:

  • Radius - How close a monster tries to get to the Node (default 256u)

  • Affects Type - Node only affects monsters of this type: human, flying or both
    (Movers ignore this)

  • Next Node - If a monster/mover is following a path of nodes, this is the next one in the path

  • Wait Time - Monster/mover will wait this amount before continuing to the next node

  • Patrol Speed - Movement speed multiplier (default ×ばつ - normal speed)


Inputs

Input Description
Enable Allow monsters to patrol to this node
Disable Prevent monsters from patrolling to this node
Toggle Toggle whether this node accepts patrolling monsters

Outputs

Output Description
OnMonsterArrived Fired when a patrolling monster enters this node's radius
OnMonsterLeft Fired when a patrolling monster leaves this node's radius
OnWaitStart Fired when a monster begins waiting at this node
OnWaitEnd Fired when a monster finishes waiting and advances to the next node

The monster is trying to get to PathNode_6 but will be blocked by the pink brush.
Placing PathNodes around the brush allows the monster to navigate around

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