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PathNodes
PathNodes are reference points in 3D space (similar toinfo_target in source engine)
Created by Right Clicking in the 2D view and selecting Nodes > PathNode
- Used by Monsters as
waypointsto navigate through the world - Used by moving brushes as 'coordinates' to move to/between
- Used by teleporters as a destination
- Used by the cutscene Camera entity
PathNodes appear as small orange cubes in the world with the following properties:
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Radius- How close a monster tries to get to the Node (default 256u) -
Affects Type- Node only affects monsters of this type:human,flyingorboth
(Movers ignore this) -
Next Node- If a monster/mover is following a path of nodes, this is the next one in the path -
Wait Time- Monster/mover will wait this amount before continuing to the next node -
Patrol Speed- Movement speed multiplier (default ×ばつ - normal speed)
| Input | Description |
|---|---|
Enable |
Allow monsters to patrol to this node |
Disable |
Prevent monsters from patrolling to this node |
Toggle |
Toggle whether this node accepts patrolling monsters |
| Output | Description |
|---|---|
OnMonsterArrived |
Fired when a patrolling monster enters this node's radius |
OnMonsterLeft |
Fired when a patrolling monster leaves this node's radius |
OnWaitStart |
Fired when a monster begins waiting at this node |
OnWaitEnd |
Fired when a monster finishes waiting and advances to the next node |
The monster is trying to get to PathNode_6 but will be blocked by the pink brush.
Placing PathNodes around the brush allows the monster to navigate around