Questions tagged [patching]
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21 questions
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Minimizing patch size with Addressables
I'm working on a cross-platform Unity game for release on mobile and on a console. Our game content is all loaded through Addressables. We want to leverage Addressables to minimize the size of patches ...
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How do I support multiple platform patch cycles in a client/server multiplayer game?
I'm making a game with network multiplayer that will be playable with crossplay from multiple platforms. The game is written in c++ and uses regular TCP sockets for network communication. Currently ...
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How can I make an update patch for a Unity game on Windows?
I ran into trouble making a PC game using Unity.
If I try to update my game, I can't a update the C# scripts (because AssetBundles don't include C# scripts)
So I think I'll need to use a server and ...
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1
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How to release a new level without having to publish a new version
What can I do to extend the gameplay. So if I know that I will update the game with new levels and dont want to publish a new version every time I have a new level. How can I handle this.
Ex: I have ...
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0
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How to make an additional in-game content download (patching) for first time launching the Mobile Store Game?
this is a pretty common but I googled everywhere and nothing.
When there is a game with very big download size, more than 500MB for example,
I often saw that the additional game content is being ...
1
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1
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788
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Process of Game Updates/Patches
I am currently in school studying game design and programming and I am wondering, simply: How are games updated?
Whenever I create simple, little programs, if I change anything, essentially the ...
5
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2
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1k
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Making an auto patcher
I'm currently in the last phases of an original release for my upcoming risk game - I'm looking at making a patching system to autopatch the game.
My current concept for it is-
1: Player opens the ...
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2
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506
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How do I create an in-app update for a mobile game?
I'm researching how to make an in app update on mobile game.
When there is a hotfix, or an update, I don't want users to have to go to Play store, or App Store to update, but rather for them to ...
3
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3
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In GameMaker Studio, how can I make an auto-updater for my game?
I would like to let players update their copy of my game by clicking a button, which would:
Check for updates
Download the update
Prompt the user to restart the game
I want to do this because my ...
79
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4
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35k
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How does one make games playable before they are fully downloaded?
Diablo 3 and StarCraft 2 have a nice feature: I can start playing before the full game or update has finished downloading.
I guess Diablo 3 downloads mandatory files like like UI assets and some ...
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6
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3k
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How can I maintain saved game backward compatibility?
I have a complex sim game I want to add save game functionality to. I'll be updating it with new features continually after release.
How can I make sure my updates don't break existing save games? ...
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1
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266
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XNA - Distribution and Patching
I have a couple of questions. Some of this I've done some research on, and some of it may be lacking, but any help is appreciated.
1) When distributing an XNA game for PC that uses custom fonts ...
6
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2
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652
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How do "community patches" for commercial games work?
For a lot of games, mostly role-playing games (Gothic 3, Oblivion, Skyrim, Titan Quest to name a few), there exist community patches. So, patches that are made by the communities, not by the ...
0
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1
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Updates for IOS AppStore Multiplayer Game
I am developing a multiplayer game for the web, android and ios. For the web and android i can instantly push out new versions of my game because they support executing remotly loaded code. But with ...
37
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4
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How do patches in games work?
Console and PC games have patches sometimes to fix bugs which the developers missed/didn't have time to fix.
My question is how do these work?
Sometimes the patch files are a few megabytes in size. ...