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The Editor version and WebGL version of my Minesweeper clone have some graphics quality differences. I chose 'Fast' option when building this deployment.

Is this the difference between 'Fast' and 'Fastest' options of Optimization Level in Build Settings, meaning that if I choose the 'Fastest' option, the WebGL deployment will be the same as Editor version, unlike below? If not, why this happens?

enter image description here

asked Apr 19, 2015 at 17:10
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Because the default settings on the web player are low and on the unity editor are good.

You can go to Edit> Project Settings> Quality, the default settings checkbox is in green light, you can change it in row Default and pressing the dropdown arrow. enter image description here

answered Apr 19, 2015 at 21:26
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  • \$\begingroup\$ Can you explain in your answer how to change those settings, so that the web deployment is the same as editor? \$\endgroup\$ Commented Apr 21, 2015 at 3:00
  • \$\begingroup\$ At what resolution do you run WebGL? \$\endgroup\$ Commented Apr 22, 2015 at 12:08
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    \$\begingroup\$ Turns out, after the updated settings deployment, I loaded the game from chrome's cache (old copy) for some time and couldn't see the difference. this solved my problem, thanks. \$\endgroup\$ Commented Apr 22, 2015 at 13:13

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