The Editor version and WebGL version of my Minesweeper clone have some graphics quality differences. I chose 'Fast' option when building this deployment.
Is this the difference between 'Fast' and 'Fastest' options of Optimization Level in Build Settings, meaning that if I choose the 'Fastest' option, the WebGL deployment will be the same as Editor version, unlike below? If not, why this happens?
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1 Answer 1
Because the default settings on the web player are low and on the unity editor are good.
You can go to Edit> Project Settings> Quality, the default settings checkbox is in green light, you can change it in row Default and pressing the dropdown arrow. enter image description here
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\$\begingroup\$ Can you explain in your answer how to change those settings, so that the web deployment is the same as editor? \$\endgroup\$Varaquilex– Varaquilex2015年04月21日 03:00:02 +00:00Commented Apr 21, 2015 at 3:00
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\$\begingroup\$ At what resolution do you run WebGL? \$\endgroup\$Благовест Тодоров– Благовест Тодоров2015年04月22日 12:08:04 +00:00Commented Apr 22, 2015 at 12:08
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1\$\begingroup\$ Turns out, after the updated settings deployment, I loaded the game from chrome's cache (old copy) for some time and couldn't see the difference. this solved my problem, thanks. \$\endgroup\$Varaquilex– Varaquilex2015年04月22日 13:13:03 +00:00Commented Apr 22, 2015 at 13:13