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I'm developing a board game in Unity and facing an issue with image clarity. The board consists of multiple nodes, each displaying a 480x600 px image. However, these images appear blurry and unreadable in the Game view, especially when the game window is scaled.

Setup Details: Game preview resolution: 16:9 at 1X scale Camera setup: Top-down orthographic, capturing the full board Image clarity issue: Images look sharp in external photo viewers but become blurry in Unity Scaling issue: The blurriness worsens if I resize the Game view What I've Tried: Setting texture type to Sprite (2D and UI) Adjusting Filter Mode to Point (No Filter) Disabling Mip Maps in texture import settings Setting Compression to None Ensuring the Canvas Scaler is set to "Scale With Screen Size" (if using UI) Matching the image RectTransform size with the actual resolution Despite these attempts, the images remain blurry. What could be causing this, and how can I ensure sharp, crisp images for my board game nodes? Any advice would be greatly appreciated!

I am very new to Unity and it is my first game, hoping to learn new things in the process but I am stuck at this, please help. Thanks in advance! 😊

I am attaching the images for your reference. Node image I am using with 480X600 size Destination node structure and settings used Setting Used Settings of the destinations images added Maximized view of game Why are they blur? Camera settings

asked Feb 15 at 8:02
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  • \$\begingroup\$ You are saying Game preview resolution: 16:9 but how big is the actual window where you display it? \$\endgroup\$ Commented Feb 15 at 10:30
  • \$\begingroup\$ 1280X720 is the resolution of my monitor \$\endgroup\$ Commented Feb 15 at 11:13
  • \$\begingroup\$ But is that screenshot done from full screen game view or from a smaller game preview window? And if we just count the images on your board, thats 7x480 + 2x600 = 4560 widththat you try to display on your 1280 width screen. \$\endgroup\$ Commented Feb 15 at 13:11
  • \$\begingroup\$ from full screen \$\endgroup\$ Commented Feb 15 at 13:31
  • \$\begingroup\$ And why are your canvas settings 4x5 or 4x6 when your image is 460x600? \$\endgroup\$ Commented Feb 15 at 14:42

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