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The Assassin's Quest

From Wikipedia, the free encyclopedia
Space-based play-by-mail game
The Assassin's Quest
PublishersDe Jager & Co. (CAN) Emprise Game Systems (US)
Years active~1981 to unknown
Genresscience fiction, wargame
LanguagesEnglish
Playing timeFixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail or email

The Assassin's Quest is a play-by-mail game that was published by De Jager & Co.

History and development

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The game was published by De Jager & Co. of Canada.[1] By 1983, due to challenges with the game, Emprise Games acquired the publication rights.[2]

Gameplay

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The Assassin's Quest was a ship combat game with 30 players set in a 3D universe, in which each player has a target player to hunt and an assassin player to be hunted by.[3] The purpose was to destroy identified enemy ships using a player's starting fleet and assigned allies.[4] Alliances were set up in "Triads" of three players each, which included a player's three target triads, three "assassin" triads (gunning for the player), and three neutral triads.[4] Game elements to be managed were movement, sensors, weapons (comprising Lasers, Impulsars, and Depolarizers), mines, shields, energy, and other factors.[5]

Reception

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David Bolduc reviewed The Assassin's Quest in The Space Gamer No. 33.[3] Bolduc commented that "The Assassin's Quest is both difficult and unusual, but well worth the money for a player who's looking for a thrill."[3]

See also

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References

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  1. ^ Orzoff 1981. p. 11.
  2. ^ Editors 1983. p. 8.
  3. ^ a b c Bolduc 1980. pp. 14–15.
  4. ^ a b Levin 1981. p. 8.
  5. ^ Levin 1981. pp. 8, 10.

Bibliography

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Arena combat
Crime
Wargames
Fantasy
Historical
Political/Intrigue
Railroad
Roleplaying
Western
Science fiction
Space Operas
Magazines
Companies
Other

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