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Arena Combat

From Wikipedia, the free encyclopedia
Play-by-mail gladiatorial combat game
Arena Combat
PublishersSchubel & Son
Years active1980s to unknown
GenresPlay-by-mail, gladiatorial combat
LanguagesEnglish
Playing timefixed
Materials requiredInstructions, order sheets, turn results, paper, pencil

Arena Combat is a closed-end, computer-moderated play-by-mail (PBM) gladiatorial combat game.

History and development

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Arena Combat was a closed-end, computer-moderated PBM game of gladiatorial combat run by Schubel & Son of San Jose, California.[1]

Gameplay

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According to the publisher, Arena Combat was set in the world of The Tribes of Crane .[2] Combat was in a "Roman-style" gladiatorial arena. Players customized fighters for personal combat by allocating limited points to character attributes such as strength, and precision.[1] [a] Players could also select weapons and equipment.[1] Four helmets, nine armors and 23 different weapons were available.[3]

Combat took place over five rounds. Players recorded tactics choices on a computerized orders sheet.[1]

Reception and legacy

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Bob McLain reviewed the game in the November–December 1983 issue of Paper Mayhem . He stated that, given its focus, it would be "good for combat buffs, but probably won't hold anyone's attention for long".[4] Richard Derham provided a review in the Summer–Fall 1984 issue of Gaming Universal . He thought it had potential but needed various revisions to reach full potential.[1]

See also

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Notes

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  1. ^ The ten characteristics were: "strength, endurance, intelligence, will power, coordination, agility, reflexes, precision, balance, and speed".[2]

References

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  1. ^ a b c d e Derham 1984. p. 46.
  2. ^ a b Kelly 1987. p. 10.
  3. ^ Muir 1983. p. 13.
  4. ^ McLain 1983. p. 27.

Bibliography

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  • Derham, Richard (Summer–Fall 1984). "Arena Combat". Gaming Universal . No. 3–4. p. 46.
  • Kelly, John (March–April 1988). "The Clash of Cold Steel: Arena Combat Reviewed". Paper Mayhem . No. 19. pp. 10–12.
  • McLain, Bob (November–December 1983). "Gamealog: Arena Combat". PBM Universal . No. 1. p. 27.
  • Muir, John (1983). "Setup Evaluation on Arena Combat". Nuts & Bolts of Gaming . Vol. 3, no. 14. p. 13.
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