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Kynapse

From Wikipedia, the free encyclopedia
Autodesk Kynapse
Original author(s) Kynogon
Developer(s) Autodesk
Platform PlayStation 3,
PlayStation Vita,
Xbox 360,
Microsoft Windows,
Mac OS X,
Linux,

Wii,[1]

Wii U [2]
Type Middleware
License Proprietary commercial software
Websitegameware.autodesk.com/kynapse [dead link ]

Kynapse is the artificial intelligence middleware product, developed by Kynogon, which was bought by Autodesk in 2008 and called Autodesk Kynapse. In 2011, it has been re-engineered and rebranded Autodesk Navigation.[3]

Since the discontinuation of Autodesk Gameware, the product is obsolete.

Features

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  • A complete 3D pathfinding
  • An automatic AI data generation tool
  • Optimizations for multicore/multiprocessing/Cell architectures
  • Spatial reasoning
  • Streaming mechanisms to handle very large terrains
  • The management of dynamic and destructible terrains

Usage

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Kynapse has been used in the development of more than 80 game titles including Mafia II , Crackdown ,[4] Alone in the Dark 5 ,[5] Fable II , Medal of Honor: Airborne , Sacred 2: Fallen Angel , Watchmen: The End Is Nigh , Sonic the Hedgehog (2006), The Lord of the Rings Online: Shadows of Angmar [6] and the Unreal Engine. Kynapse is also being used by companies such as EADS,[7] BAE Systems or Électricité de France to develop military or industrial simulation.

References

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Proprietary
1980s
1990s
2000s
2010s
2020s
Free and
open-source
1970s
1990s
2000s
2010s
2020s

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