Shark 3D
| Shark 3D | |
|---|---|
| Original author | Spinor |
| Developer | Spinor |
| Release | February2000;26years ago(2000-02) |
| Written in | C++, Python |
| Available in | English |
| Type | 3D computer graphics, game engine |
| Website | spinor |
Shark 3D is an engine developed by Spinor for creating and viewing interactive 3D scenes. It is mainly used for developing video games and things similar to game engines, producing films and TV series,[1] [2] as well as creating broadcast graphics[3] and developing 3D applications.
Workflow
[edit ]Animations are created by playing a scene as in video games within a virtual map.
An animator can record different characters and objects in different tracks to make their scene. For example, the animator can first play as one virtual actor and then play as another, while replaying the first one. A character or vehicle controlled live can physically interact with previously recorded characters and objects using the physics engine.
Reception
[edit ]Usage
[edit ]Companies Funcom,[4] Ravensburger Digital,[5] Marc Weigert,[2] Siemens, and ARD/ZDF/Pro 7/Disney Junior [6] have or are currently using the program. In 2012, it was the second most used real-time 3D engine in Europe after Unity.[7]
Awards
[edit ]Awards given to products made with Shark 3D:
- Norwegian video game studio Funcom's PC and Xbox adventure video game Dreamfall: The Longest Journey was GameSpy's "Editor's choice" of the year 2006[8] [9] [10]
- Media award "Der weiße Elefant" for the "innovative production" using Shark 3D of "D.I.E. – Detektive im Einsatz" running on Super RTL [11]
- Lara-Award for the game Windchaser [12]
Third-party plugins
[edit ]- Camera tracking[13]
- Cinector Motion capture[14]
- RTF[15] Massively multiplayer library[16]
See also
[edit ]References
[edit ]- ↑ "Shark 3D Engine Interview". Archived from the original on 2015年06月12日. Retrieved 2014年08月28日.
- 1 2 "EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014". Archived from the original on 2015年11月19日. Retrieved 2014年08月27日.
- ↑ "Neue Gestaltungsfreiheit in der Bluebox". Archived from the original on 2015年11月19日. Retrieved 2014年08月28日.
- ↑ "E3 2004: DREAMFALL: THE LONGEST JOURNEY FIRST LOOK". Archived from the original on June 4, 2004. Retrieved 2014年08月27日.
- ↑ "Shark 3D based iOS-Game tops the German iTunes charts" . Retrieved 2014年08月27日.
- ↑ "Real-time Renderer Vector" (PDF). Archived (PDF) from the original on 2015年11月19日. Retrieved 2014年08月28日.
- ↑ "European Online Game Survey 2012" (PDF). Archived from the original (PDF) on 2016年03月03日. Retrieved 2014年08月28日. Page 6.
- ↑ "PC Reviews". Archived from the original on August 25, 2010. Retrieved 2014年08月27日.
- ↑ "Xbox Reviews". Archived from the original on 2014年09月03日. Retrieved 2014年08月27日.
- ↑ "Dreamfall Game of the Year - PC (Jewel case)". Archived from the original on 2014年09月04日. Retrieved 2014年08月27日.
- ↑ "Weißer Elefant für fliegende Fische". Archived from the original on 2015年11月20日. Retrieved 2014年08月27日.
- ↑ "Preisträger 2007". Archived from the original on 2014年07月01日. Retrieved 2014年08月27日.
- ↑ "vr3".
- ↑ "Cinector".
- ↑ "The Real-Time-Framework". Archived from the original on 2022年05月27日. Retrieved 2021年06月25日.
- ↑ "Integrating RTF into Shark 3D as a foundation for experiments on OFELIA". Archived from the original on 2016年05月04日. Retrieved 2014年08月28日.