Version: Unity 6.0 (6000.0)
  • サポート対象
  • Legacy
言語 : 日本語
UnityYAML
YAML クラス ID リファレンス

YAML シーンファイルのサンプル

以下のコードは、シンプルですが完全なシーンの例です。このシーンにはカメラとキューブのオブジェクトのみが含まれています。ファイルは、__必ず__以下の 2 行で始めます。

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:

この 2 行がないと、Unity に拒否されます。その他、インポートプロセスは省略に対して寛容に設計されています。不足しているプロパティのデータについては、可能な限りデフォルトの値が使用されます。

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!header
SerializedFile:
 m_TargetPlatform: 4294967294
 m_UserInformation: 
--- !u!29 &1
Scene:
 m_ObjectHideFlags: 0
 m_PVSData: 
 m_QueryMode: 1
 m_PVSObjectsArray: []
 m_PVSPortalsArray: []
 m_ViewCellSize: 1.000000
--- !u!104 &2
RenderSettings:
 m_Fog: 0
 m_FogColor: {r: 0.500000, g: 0.500000, b: 0.500000, a: 1.000000}
 m_FogMode: 3
 m_FogDensity: 0.010000
 m_LinearFogStart: 0.000000
 m_LinearFogEnd: 300.000000
 m_AmbientLight: {r: 0.200000, g: 0.200000, b: 0.200000, a: 1.000000}
 m_SkyboxMaterial: {fileID: 0}
 m_HaloStrength: 0.500000
 m_FlareStrength: 1.000000
 m_HaloTexture: {fileID: 0}
 m_SpotCookie: {fileID: 0}
 m_ObjectHideFlags: 0
--- !u!127 &3
GameManager:
 m_ObjectHideFlags: 0
--- !u!157 &4
LightmapSettings:
 m_ObjectHideFlags: 0
 m_LightProbeCloud: {fileID: 0}
 m_Lightmaps: []
 m_LightmapsMode: 1
 m_BakedColorSpace: 0
 m_UseDualLightmapsInForward: 0
 m_LightmapEditorSettings:
 m_Resolution: 50.000000
 m_LastUsedResolution: 0.000000
 m_TextureWidth: 1024
 m_TextureHeight: 1024
 m_BounceBoost: 1.000000
 m_BounceIntensity: 1.000000
 m_SkyLightColor: {r: 0.860000, g: 0.930000, b: 1.000000, a: 1.000000}
 m_SkyLightIntensity: 0.000000
 m_Quality: 0
 m_Bounces: 1
 m_FinalGatherRays: 1000
 m_FinalGatherContrastThreshold: 0.050000
 m_FinalGatherGradientThreshold: 0.000000
 m_FinalGatherInterpolationPoints: 15
 m_AOAmount: 0.000000
 m_AOMaxDistance: 0.100000
 m_AOContrast: 1.000000
 m_TextureCompression: 0
 m_LockAtlas: 0
--- !u!196 &5
NavMeshSettings:
 m_ObjectHideFlags: 0
 m_BuildSettings:
 cellSize: 0.200000
 cellHeight: 0.100000
 agentSlope: 45.000000
 agentClimb: 0.900000
 ledgeDropHeight: 0.000000
 maxJumpAcrossDistance: 0.000000
 agentRadius: 0.400000
 agentHeight: 1.800000
 maxEdgeLength: 12
 maxSimplificationError: 1.300000
 regionMinSize: 8
 regionMergeSize: 20
 tileSize: 500
 detailSampleDistance: 6.000000
 detailSampleMaxError: 1.000000
 accuratePlacement: 0
 m_NavMesh: {fileID: 0}
--- !u!1 &6
GameObject:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 importerVersion: 3
 m_Component:
 - 4: {fileID: 8}
 - 33: {fileID: 12}
 - 65: {fileID: 13}
 - 23: {fileID: 11}
 m_Layer: 0
 m_Name: Cube
 m_TagString: Untagged
 m_Icon: {fileID: 0}
 m_NavMeshLayer: 0
 m_StaticEditorFlags: 0
 m_IsActive: 1
--- !u!1 &7
GameObject:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 importerVersion: 3
 m_Component:
 - 4: {fileID: 9}
 - 20: {fileID: 10}
 - 92: {fileID: 15}
 - 124: {fileID: 16}
 - 81: {fileID: 14}
 m_Layer: 0
 m_Name: Main Camera
 m_TagString: MainCamera
 m_Icon: {fileID: 0}
 m_NavMeshLayer: 0
 m_StaticEditorFlags: 0
 m_IsActive: 1
--- !u!4 &8
Transform:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 m_GameObject: {fileID: 6}
 m_LocalRotation: {x: 0.000000, y: 0.000000, z: 0.000000, w: 1.000000}
 m_LocalPosition: {x: -2.618721, y: 1.028581, z: 1.131627}
 m_LocalScale: {x: 1.000000, y: 1.000000, z: 1.000000}
 m_Children: []
 m_Father: {fileID: 0}
--- !u!4 &9
Transform:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 m_GameObject: {fileID: 7}
 m_LocalRotation: {x: 0.000000, y: 0.000000, z: 0.000000, w: 1.000000}
 m_LocalPosition: {x: 0.000000, y: 1.000000, z: -10.000000}
 m_LocalScale: {x: 1.000000, y: 1.000000, z: 1.000000}
 m_Children: []
 m_Father: {fileID: 0}
--- !u!20 &10
Camera:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 m_GameObject: {fileID: 7}
 m_Enabled: 1
 importerVersion: 2
 m_ClearFlags: 1
 m_BackGroundColor: {r: 0.192157, g: 0.301961, b: 0.474510, a: 0.019608}
 m_NormalizedViewPortRect:
 importerVersion: 2
 x: 0.000000
 y: 0.000000
 width: 1.000000
 height: 1.000000
 near clip plane: 0.300000
 far clip plane: 1000.000000
 field of view: 60.000000
 orthographic: 0
 orthographic size: 100.000000
 m_Depth: -1.000000
 m_CullingMask:
 importerVersion: 2
 m_Bits: 4294967295
 m_RenderingPath: -1
 m_TargetTexture: {fileID: 0}
 m_HDR: 0
--- !u!23 &11
Renderer:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 m_GameObject: {fileID: 6}
 m_Enabled: 1
 m_CastShadows: 1
 m_ReceiveShadows: 1
 m_LightmapIndex: 255
 m_LightmapTilingOffset: {x: 1.000000, y: 1.000000, z: 0.000000, w: 0.000000}
 m_Materials:
 - {fileID: 10302, guid: 0000000000000000e000000000000000, type: 0}
 m_SubsetIndices: 
 m_StaticBatchRoot: {fileID: 0}
 m_LightProbeAnchor: {fileID: 0}
 m_UseLightProbes: 0
 m_ScaleInLightmap: 1.000000
--- !u!33 &12
MeshFilter:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 m_GameObject: {fileID: 6}
 m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &13
BoxCollider:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 m_GameObject: {fileID: 6}
 m_Material: {fileID: 0}
 m_IsTrigger: 0
 m_Enabled: 1
 importerVersion: 2
 m_Size: {x: 1.000000, y: 1.000000, z: 1.000000}
 m_Center: {x: 0.000000, y: 0.000000, z: 0.000000}
--- !u!81 &14
AudioListener:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 m_GameObject: {fileID: 7}
 m_Enabled: 1
--- !u!92 &15
Behaviour:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 m_GameObject: {fileID: 7}
 m_Enabled: 1
--- !u!124 &16
Behaviour:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 m_GameObject: {fileID: 7}
 m_Enabled: 1
--- !u!1026 &17
HierarchyState:
 m_ObjectHideFlags: 0
 expanded: []
 selection: []
 scrollposition_x: 0.000000
 scrollposition_y: 0.000000
UnityYAML
YAML クラス ID リファレンス

AltStyle によって変換されたページ (->オリジナル) /