Version: Unity 6.5 (6000.5)
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Language : English
UnityYAML
YAML Class ID Reference

An example of a YAML scene file

An example of a simple but complete sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
is given below. The scene contains just a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
and a cube object. Note that the file must start with the two lines

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:

...in order to be accepted by Unity. Otherwise, the import process is designed to be tolerant of omissions - default values will be supplied for missing property data as far as possible.

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
Scene:
 m_ObjectHideFlags: 0
 m_PVSData: 
 m_QueryMode: 1
 m_PVSObjectsArray: []
 m_PVSPortalsArray: []
 m_ViewCellSize: 1.000000
--- !u!104 &2
RenderSettings:
 m_Fog: 0
 m_FogColor: {r: 0.500000, g: 0.500000, b: 0.500000, a: 1.000000}
 m_FogMode: 3
 m_FogDensity: 0.010000
 m_LinearFogStart: 0.000000
 m_LinearFogEnd: 300.000000
 m_AmbientLight: {r: 0.200000, g: 0.200000, b: 0.200000, a: 1.000000}
 m_SkyboxMaterial: {fileID: 0}
 m_HaloStrength: 0.500000
 m_FlareStrength: 1.000000
 m_HaloTexture: {fileID: 0}
 m_SpotCookie: {fileID: 0}
 m_ObjectHideFlags: 0
--- !u!127 &3
GameManager:
 m_ObjectHideFlags: 0
--- !u!157 &4
LightmapSettings:
 m_ObjectHideFlags: 0
 m_LightProbeCloud: {fileID: 0}
 m_Lightmaps: []
 m_LightmapsMode: 1
 m_BakedColorSpace: 0
 m_UseDualLightmapsInForward: 0
 m_LightmapEditorSettings:
 m_Resolution: 50.000000
 m_LastUsedResolution: 0.000000
 m_TextureWidth: 1024
 m_TextureHeight: 1024
 m_BounceBoost: 1.000000
 m_BounceIntensity: 1.000000
 m_SkyLightColor: {r: 0.860000, g: 0.930000, b: 1.000000, a: 1.000000}
 m_SkyLightIntensity: 0.000000
 m_Quality: 0
 m_Bounces: 1
 m_FinalGatherRays: 1000
 m_FinalGatherContrastThreshold: 0.050000
 m_FinalGatherGradientThreshold: 0.000000
 m_FinalGatherInterpolationPoints: 15
 m_AOAmount: 0.000000
 m_AOMaxDistance: 0.100000
 m_AOContrast: 1.000000
 m_TextureCompression: 0
 m_LockAtlas: 0
--- !u!196 &5
NavMeshSettings:
 m_ObjectHideFlags: 0
 m_BuildSettings:
 cellSize: 0.200000
 cellHeight: 0.100000
 agentSlope: 45.000000
 agentClimb: 0.900000
 ledgeDropHeight: 0.000000
 maxJumpAcrossDistance: 0.000000
 agentRadius: 0.400000
 agentHeight: 1.800000
 maxEdgeLength: 12
 maxSimplificationError: 1.300000
 regionMinSize: 8
 regionMergeSize: 20
 tileSize: 500
 detailSampleDistance: 6.000000
 detailSampleMaxError: 1.000000
 accuratePlacement: 0
 m_NavMesh: {fileID: 0}
--- !u!1 &6
GameObject:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 importerVersion: 3
 m_Component:
 - 4: {fileID: 8}
 - 33: {fileID: 12}
 - 65: {fileID: 13}
 - 23: {fileID: 11}
 m_Layer: 0
 m_Name: Cube
 m_TagString: Untagged
 m_Icon: {fileID: 0}
 m_NavMeshLayer: 0
 m_StaticEditorFlags: 0
 m_IsActive: 1
--- !u!1 &7
GameObject:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 importerVersion: 3
 m_Component:
 - 4: {fileID: 9}
 - 20: {fileID: 10}
 - 92: {fileID: 15}
 - 124: {fileID: 16}
 - 81: {fileID: 14}
 m_Layer: 0
 m_Name: Main Camera
 m_TagString: MainCamera
 m_Icon: {fileID: 0}
 m_NavMeshLayer: 0
 m_StaticEditorFlags: 0
 m_IsActive: 1
--- !u!4 &8
Transform:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 m_GameObject: {fileID: 6}
 m_LocalRotation: {x: 0.000000, y: 0.000000, z: 0.000000, w: 1.000000}
 m_LocalPosition: {x: -2.618721, y: 1.028581, z: 1.131627}
 m_LocalScale: {x: 1.000000, y: 1.000000, z: 1.000000}
 m_Children: []
 m_Father: {fileID: 0}
--- !u!4 &9
Transform:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 m_GameObject: {fileID: 7}
 m_LocalRotation: {x: 0.000000, y: 0.000000, z: 0.000000, w: 1.000000}
 m_LocalPosition: {x: 0.000000, y: 1.000000, z: -10.000000}
 m_LocalScale: {x: 1.000000, y: 1.000000, z: 1.000000}
 m_Children: []
 m_Father: {fileID: 0}
--- !u!20 &10
Camera:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 m_GameObject: {fileID: 7}
 m_Enabled: 1
 importerVersion: 2
 m_ClearFlags: 1
 m_BackGroundColor: {r: 0.192157, g: 0.301961, b: 0.474510, a: 0.019608}
 m_NormalizedViewPortRect:
 importerVersion: 2
 x: 0.000000
 y: 0.000000
 width: 1.000000
 height: 1.000000
 near clip plane: 0.300000
 far clip plane: 1000.000000
 field of view: 60.000000
 orthographic: 0
 orthographic size: 100.000000
 m_Depth: -1.000000
 m_CullingMask:
 importerVersion: 2
 m_Bits: 4294967295
 m_RenderingPath: -1
 m_TargetTexture: {fileID: 0}
 m_HDR: 0
--- !u!23 &11
Renderer:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 m_GameObject: {fileID: 6}
 m_Enabled: 1
 m_CastShadows: 1
 m_ReceiveShadows: 1
 m_LightmapIndex: 255
 m_LightmapTilingOffset: {x: 1.000000, y: 1.000000, z: 0.000000, w: 0.000000}
 m_Materials:
 - {fileID: 10302, guid: 0000000000000000e000000000000000, type: 0}
 m_SubsetIndices: 
 m_StaticBatchRoot: {fileID: 0}
 m_LightProbeAnchor: {fileID: 0}
 m_UseLightProbes: 0
 m_ScaleInLightmap: 1.000000
--- !u!33 &12
MeshFilter:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 m_GameObject: {fileID: 6}
 m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &13
BoxCollider:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 m_GameObject: {fileID: 6}
 m_Material: {fileID: 0}
 m_IsTrigger: 0
 m_Enabled: 1
 importerVersion: 2
 m_Size: {x: 1.000000, y: 1.000000, z: 1.000000}
 m_Center: {x: 0.000000, y: 0.000000, z: 0.000000}
--- !u!81 &14
AudioListener:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 m_GameObject: {fileID: 7}
 m_Enabled: 1
--- !u!92 &15
Behaviour:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 m_GameObject: {fileID: 7}
 m_Enabled: 1
--- !u!124 &16
Behaviour:
 m_ObjectHideFlags: 0
 m_PrefabParentObject: {fileID: 0}
 m_PrefabInternal: {fileID: 0}
 m_GameObject: {fileID: 7}
 m_Enabled: 1
--- !u!1026 &17
HierarchyState:
 m_ObjectHideFlags: 0
 expanded: []
 selection: []
 scrollposition_x: 0.000000
 scrollposition_y: 0.000000
UnityYAML
YAML Class ID Reference
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