mobs_animal pandas and cows became hostile
self:custom_attack(self, p) can be called when self.attack (the target) is nil
bug: .gitmodules truncated after 10 * 1024 characters leads to internal server error
Here's an example of a public and well-known project with massive .gitmodules file:
removing duplicated entities can overshoot
screenshot_20241204_230252 Seems to work, weirdness is possible again. Thank you :)
removing duplicated entities can overshoot
Here's an illustration of the "overshooting" issue: itemframe_vizlib itemframe_item
...
Invisible item frames should spawn entities closer to the "wall", so they don't look floating.
replace get_objects_inside_radius() with get_connected_players() where possible
I guess I should have included this into the description:
In the current version of minetest engine get_objects_inside_radius() calls loop through all objects on the server. Which can be...
d64c104140
replace get_objects_inside_radius() with get_connected_players() where possible
replace get_objects_inside_radius() with get_connected_players() where possible
5675a43364
replace get_objects_inside_radius() with get_connected_players() where possible
dd9b3d7add
if punch_attack_uses is 0 then dont add wear to tool
d4a25064ea
use alternative to colorspec_to_bytes
70118fc8da
only update object props when changes (thx whosit)
Don't update object properties when nothing changed
04bc5d9dc7
don't update object properties when not changed
7d7e6aa612
don't update object properties when nothing is changed
7c7a7345af
change nametag texture and description to stand out from mineclone version
18da3e9565
don't update object properties when nothing is changed