• Joined on 2023年01月18日
system_v pushed to master at system_v/ImporterGems 2026年07月10日 20:06:23 +02:00
59728c76d6 Found out cgltf has convenience way to get the morph target names instead of parsing the JSON manually
system_v pushed to master at system_v/ImporterGems 2026年07月09日 22:38:09 +02:00
5dd477c942 Fixed again mdoels that would display static meshes instead of skinned, able to treat scenes with one top level node as root node, get rid of the old way to check for skinned meshes as ufbx/FBX...
system_v pushed to master at system_v/ImporterGems 2026年07月08日 01:08:25 +02:00
d21b4b5c5e Refactored SkinWeights Importer, improve mesh and skinned mesh logic, and rest or local bind transform
system_v pushed to master at system_v/ImporterGems 2026年07月07日 06:35:02 +02:00
09d850b381 Anoter attempt, formalize the IsSkinnedMesh function properly
b7909ca85e Attempt to refactor gltfSkinWeightsImporter
Compare 2 commits »
system_v pushed to master at system_v/ImporterGems 2026年07月06日 06:03:19 +02:00
43e18e5abd Minor crash fix, still bad
33007a64a0 Minor cleanup in the ufbx scene importer
Compare 2 commits »
system_v pushed to master at system_v/ImporterGems 2026年07月03日 00:58:22 +02:00
539c8f7f5e Remove typo, and restore the old IsSkinnedMesh check, also count both skin_deformer and blend_deformer counts into the check
system_v pushed to ufbx_roa at system_v/ImporterGems 2026年07月03日 00:55:24 +02:00
bfc2c18b06 Attempt to support Rigid Object Hierarchy Animation
system_v created branch ufbx_roa in system_v/ImporterGems 2026年07月03日 00:55:24 +02:00
system_v pushed to master at system_v/ImporterGems 2026年07月02日 00:47:14 +02:00
9c5e3f92e2 IsSkinnedMesh should account for Rigid Object Hierarchy animation, not only when there's blendshape and skin deformers
system_v pushed to master at system_v/ImporterGems 2026年07月01日 08:27:47 +02:00
4661e856c9 Attempt fixing materials importing
system_v pushed to master at system_v/ImporterGems 2026年07月01日 01:08:33 +02:00
3f5d69d180 Minor face indice count check
6c86250f7d Fix materials properly using the old Lumberyard way, show error in log if a mesh has zero faces or polygons
Compare 2 commits »
system_v pushed to master at system_v/ImporterGems 2026年06月26日 00:13:58 +02:00
e18e7e21e7 Fix on fbx meshes that doesn't have any face materials
system_v pushed to master at system_v/ImporterGems 2026年05月28日 01:04:25 +02:00
b7c40c278b Minor updates to README and code cleanup
system_v pushed to master at system_v/ImporterGems 2026年05月07日 06:09:52 +02:00
57f42aa1f7 Cleanup the BlendShape Animation Importing code, still can't wrap my head around it.
system_v pushed to master at system_v/ImporterGems 2026年05月04日 00:01:47 +02:00
324177f2c3 Got gltf animations (minus BlendShape ones) working, we lost the material generation somehow?
system_v created branch master in system_v/DebugSGInspector 2026年05月02日 03:14:48 +02:00
system_v pushed to master at system_v/DebugSGInspector 2026年05月02日 03:14:48 +02:00
13066d9552 First Commit
system_v created repository system_v/DebugSGInspector 2026年05月02日 03:14:12 +02:00
system_v pushed to master at system_v/ImporterGems 2026年05月01日 04:27:55 +02:00
fe313f51e1 Nah, still haven't getting any bones
system_v pushed to master at system_v/ImporterGems 2026年05月01日 02:09:05 +02:00
6c604b265e Just trying to modify some bits of the ufbxMaterial importer to stop potential infinite loops