forked from JustRafau/pnwo
pnwo gaem
- Rust 100%
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|---|---|---|
| assets | pet button works as it should | |
| src | updated readme; made game window not resizable | |
| .gitignore | gitignore test?? | |
| Cargo.lock | added some sprites to the office; updated buttons; added the ability to move sprites that are transformed in the setup; added the ability to change sprites (between lit up and dark) in the office; added a replacement sprite (sprites/temp.jpg) | |
| Cargo.toml | 0.4.0 RELEASE "PTSD Clarinet Boy" | |
| CHANGELOG.md | 0.4.0 RELEASE "PTSD Clarinet Boy" | |
| loop_concept.xcf | moved SaveFileValidation to another module; added the ability to exit app with a key press (grave); added the GameState enum, that does nothing (for now) | |
| README.md | updated readme; made game window not resizable | |
PNWO is a silly Five Nights at Freddy's "clone".
It is definitely not ready.
For the dev build, run cargo run.
For the release build:
- firstly, remove
dynamic-linkingdependency from theCargo.tomlfile; - then, run
cargo build --release.
If you want to use release version, you have to make this file tree:
/
├── pnwo (executable)
├── .save_file (save file that is *automatically* generated)
└── assets/
├── sprites/
│ └── [...]
├── audio/
│ └── [...]
└── misc/ (some assets that are neither sprites nor audio)
└── [...]