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pnwo gaem
  • Rust 100%
2023年09月07日 04:52:10 +02:00
assets pet button works as it should 2023年09月07日 03:04:20 +02:00
src updated readme; made game window not resizable 2023年09月07日 04:30:06 +02:00
.gitignore gitignore test?? 2023年08月08日 01:58:56 +02:00
Cargo.lock added some sprites to the office; updated buttons; added the ability to move sprites that are transformed in the setup; added the ability to change sprites (between lit up and dark) in the office; added a replacement sprite (sprites/temp.jpg) 2023年08月30日 06:18:31 +02:00
Cargo.toml 0.4.0 RELEASE "PTSD Clarinet Boy" 2023年09月07日 04:52:10 +02:00
CHANGELOG.md 0.4.0 RELEASE "PTSD Clarinet Boy" 2023年09月07日 04:52:10 +02:00
loop_concept.xcf moved SaveFileValidation to another module; added the ability to exit app with a key press (grave); added the GameState enum, that does nothing (for now) 2023年08月05日 05:34:21 +02:00
README.md updated readme; made game window not resizable 2023年09月07日 04:30:06 +02:00

PNWO is a silly Five Nights at Freddy's "clone".

It is definitely not ready.

For the dev build, run cargo run.

For the release build:

  • firstly, remove dynamic-linking dependency from the Cargo.toml file;
  • then, run cargo build --release.

If you want to use release version, you have to make this file tree:

/
├── pnwo (executable)
├── .save_file (save file that is *automatically* generated)
└── assets/
 ├── sprites/
 │ └── [...]
 ├── audio/
 │ └── [...]
 └── misc/ (some assets that are neither sprites nor audio)
 └── [...]