pnwo gaem
- Rust 97.7%
- Nix 2.3%
| assets | deleted unused sprites; | |
| src | fixed a bug that made pet button not work properly | |
| .envrc | add initial flake | |
| .gitignore | flake fixes (should work now) | |
| Cargo.lock | updated textures of buttons; added the ability to switch power on and off; | |
| Cargo.toml | 0.5.0 RELEASE "You Shall Not Pass\!" | |
| CHANGELOG.md | 0.5.0 RELEASE "You Shall Not Pass\!" | |
| flake.lock | add initial flake | |
| flake.nix | flake fixes (should work now) | |
| loop_concept.xcf | moved SaveFileValidation to another module; added the ability to exit app with a key press (grave); added the GameState enum, that does nothing (for now) | |
| README.md | update release build instructions | |
PNWO is a silly Five Nights at Freddy's "clone".
It is definitely not ready.
For the dev build, run cargo run.
For the release build run cargo build --release --no-default-features.
If you want to use release version, you have to make this file tree:
/
├── pnwo (executable)
├── .save_file (save file that is *automatically* generated)
└── assets/
├── sprites/
│ └── [...]
├── audio/
│ └── [...]
└── misc/ (some assets that are neither sprites nor audio)
└── [...]