Table of Contents
Hideous Destructor adds a few non-standard functions. Please read carefully as you will spend most of your gameplay hours unarmed and dead if you do not learn how these things work.
Reloading
Console commands: +reload, +hd_altreload (or +user1) Default keys: r, j
Description: Hit the reload key to refill your weapon with your spare ammo. The reload key also serves a few secondary weapon functions (e.g., aborting a hand grenade toss and starting an alternate fist attack) - see those weapon descriptions for details.
When you reload a fixed-magazine weapon like a shotgun or grenade launcher, you load one unit at a time. You will automatically load as many units as you can until you are out of spare units, the gun is full, or you have interrupted the process because you needed to shoot right then (i.e., hold the attack button until you stop reloading).
When you reload a detachable-magazine weapon like a pistol, you will load one full mag, and the old mag is either dropped or (by holding the reload key until you hear yourself going through your pockets) placed back into your inventory with the amount it had at the time of removal. The next time you will reload you will either take one full mag if available, or if there is none, the oldest mag in your stack. These mags will be automatically consolidated between levels; to do this manually, use the mag manager described below.
The alternate reload key lets you:
- with a grenade rifle, reload the underslung grenade;
- with either of the shotguns, load shells from your pockets without touching the ones in the side saddles;
- with the Vulcanette, load a cell;
- with the rocket launcher, load a HEAT rocket; and
- with the plasma rifle and BFG, unload one cell.
Fire Mode
Console command: +hd_firemode (or +user2) Default key: h
Description: A couple weapons have alternate fire modes in addition to their primary and secondary attacks.
The assault rifle and SMG have semi, burst and full auto modes. When in burst or full auto, you will see a small yellow bullet icon above the mag counter. Same goes for the battle rifle but without the burst.
The Vulcanette has 2 rates of fire, 2100 and 700 RPM. Setting 2100 RPM will show the same yellow "bullet spam" indicator as other guns' full-auto mode.
All grenade and rocket launchers (for the rifles you must switch to grenade mode first) use fire mode to control airburst, in the same manner as zoom.
Unload
Console command: +hd_unload (or +user4) Default key: l
Description: Strips some ammo off the weapon you are carrying. For the shotguns you take the side saddles first; for the vulcanette you take the mags first before the cell.
With both reload and unload, if you hold down the key you will pocket whatever it is you are extracting. However, holding down (or interrupting a sequence by tapping) the reload or unload key in a multi-sequence unload (Vulcanette, rocket launcher, shotgun) will abort the sequence, meaning that with the non-shotguns you can either spill everything everywhere in your haste, or pocket one mag or rocket at a time. (The shotguns will be pocketed whenever possible since you have to pull them out and they'll be in hand anyway.)
Manage mags (and clips)
Console command: +user3 or "use MagManager" Default key: none
Description: For weapons that are loaded with magazines or other containers from which you can freely move individual rounds, you can open the magazine manager to fill up some mags/clips for future use - or cannibalize some from one type of mag/clip for the other.
To access the mag manager, type "use MagManager" in the console, or similarly use the specific GZDoom actor name for that mag type, or hit the User3 key for a weapon that uses that ammo type.
As with the backpack, fire and altfire switch from one item to the next, reload puts things into the container and unload takes them out. Hold fire mode and fire/altfire will switch between ammo types, and reload/unload will take mags in and out of your backpack if you have one.
Rangefinder
Console command: hd_findrange Default key: none (+zoom if zoom is not used by the weapon equipped)
Description: Logs the distance of the object or map geometry you're pointing at.
Taunt
Console command: hd_taunt Default key: b
Description: Yells at the monsters, waking them and causing them to attack you. Sound, depending on player's gender, is either Kuni from the movie UHF (Wheel of Fish scene), Jay's mom from Jay & Silent Bob Strike Back (opening), or a chainsaw.
Sprinting
Console command: +speed Default key: Whatever you have set it to
Description: Your unburdened, ininjured movement speed, with "always run" off, is a walk of about 5 km/h. To make a quick dash at full speed (comparable to Usain Bolt), hold on to the +speed key while moving. You will put away your weapon as you sprint (except in the case of your fist and hand grenades).
If you have "always run" on, your normal speed increases to about 18 km/h, but you cannot recover from fatigue while moving at that speed.
Holding sprint and crouch at the same time has you scrambling along the ground, unable to shoot but achieving something close to your normal, unencumbered moving speed.
Your fatigue only increases while you are moving; merely holding the sprint key will not drain your energy.
You can sprint forward continuously for about 100m before tiring out. If at any time you stop sprinting, you must substantially recover from your fatigue before you can start again.
Protip: Holding a lighter weapon lets you start sprinting sooner. If you know you'll have to make a break for it very soon, don't bring out that BFG! (But if you're stuck with it anyway and you absolutely must begin sprinting immediately, dropping the weapon can give you a split second of time.)
Jumping
Console command: +jump Default key: Whatever you have set it to
Description: If you walk right up to a ledge between waist and shoulder height, you can press and hold the jump key for about half a second to hoist yourself onto that ledge. You will briefly be unable to fire while doing this. This action cannot be done while crouching.
If you jump while moving forward and the way ahead of you is clear, you will leap forward. Good for crossing gaps and closing in for a beatdown.
If you hit the jump key in any other situation, you will make a normal vertical leap.
Using
Console command: +use Default key: Whatever you have set it to
Description: You can open doors with it, as usual. But you also get two other functions:
Pickups: For most things, you must "use" an item to pick it up. If you cannot carry the item, you will put it back on the floor in front of you. For smaller items like loose ammo, you must hold the use key while moving over it to pick it up.
Kicking: pressing use in front of an enemy lets you kick them. (There is no animation for this; this mod is called hideous for a reason.) You can also kick away corpses and hand grenades if they're in the way.
HUD: HD typically hides your complete inventory display. Pressing and holding use brings this up. It will also show how many arbitrary "blocks'" worth of equipment you are carrying.
Aiming and Turning
If you are standing still, press and hold Use to reduce your mouse sensitivity (and enable the scope if hd_noscope is set to 1).
If you have some map geometry right underneath where your weapon is pointing (including the floor when you are crouching), or your barrel is touching a vertical wall, this will also brace your gun against it for additional support and precision.
If you must make a very wide turn, you will automatically step to the side as you adjust your body. Turning while already moving ignores this function.
Your turning speed is capped and, depending on your weapon, subject to a bit of inertia. In addition, your turn may be stopped by the muzzle of your weapon colliding with a wall; hold the sprint key or switch to fist or pistol to avoid this.
Lunge/Slide: If you are standing while moving forward or sideways, hit the Crouch button to drop and lunge in the direction you are moving. Your turning will also be affected when you do this.