Similar to #253 and #254, adds a spawning actor for HDRocketAmmo for safer replacement by mods. As the only ammo type that didn't have a spawner, some mods had trouble differentiating rocket grenades spawned by map-placed RocketAmmo from ones that spawned as part of weapon pickups.
Add spawner for HDRocketAmmo #359
Eric631/HideousDestructor:main into main Should there be a DoomEdNum for this?
I don't think it would be necessary, since HD doesn't have anything else in the single rocket pool, but I guess it wouldn't hurt to have one for HDRocketAmmo separately from the spawner.
Once again broke my cardinal rule of always needing to look at the actual context of the code being changed instead of trying to go from memory.
Could you add this in miscpickups.zs instead? That's where all the other ammo replacements are defined.
(And would it make sense to give some random chance of a hand grenade, Brontornis round or HEAT?)
I rather like the single rocket grenade being a guarantee. The rocket box is a pretty volatile spawn in comparison (love to get a box of 9mm, some IED kits, and a ladder to go with the rocket launcher the map is giving me...) so having one ammo spawn that can absolutely be counted on to provide launcher food is much appreciated.
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Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?