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adjust animation timing on hunter chamber unload to match when the sound plays, let hunter use BCD frames for unloading chamber, adjust smg unload to match other automatic weapon unloads, add specific sound def for unloading smg chamber, etc #352

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mc776 merged 17 commits from :main into main 2025年07月01日 08:09:22 +02:00
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my reasoning for making the hunter use the BCD frames when unloading the chamber is that in LT specifically, the hunter uses the GHI frames for unloading the chamber, even though you audibly hear the pump on the shotgun being actuated, this shouldn't visibly affect ID in anyway outside of the timing change

i used DSSGLOAD for the chamber loading/unloading sound because i think it fit the specific sound profile of directly shoving a round into the hunter's chamber

my reasoning for making the hunter use the BCD frames when unloading the chamber is that in LT specifically, the hunter uses the GHI frames for unloading the chamber, even though you audibly hear the pump on the shotgun being actuated, this shouldn't visibly affect ID in anyway outside of the timing change i used DSSGLOAD for the chamber loading/unloading sound because i think it fit the specific sound profile of directly shoving a round into the hunter's chamber
a1337spy changed title from (削除) main (削除ここまで) to adjust animation timing on hunter chamber unload to match when the sound plays, let hunter use BCD frames for unloading chamber, adjust smg unload to match other automatic weapon unloads, add specific sound def for unloading smg chamber, etc 2025年07月01日 06:48:23 +02:00
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i was also thinking about making it so that the no bullpup liberator spits casings out to the side instead of the front but i think that might affect the weapon a bit too much

i was also thinking about making it so that the no bullpup liberator spits casings out to the side instead of the front but i think that might affect the weapon a bit too much
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