• Joined on 2025年08月17日
jfml pushed to portal-positions at jfml/ghost-game 2026年06月05日 22:17:11 +02:00
590d5d7bff deleted some scripts that wouldhopefully useless if the portal system would work.
f624b299ae it is „working" now (no errors / crashes) but it's not actually working, ghost is not placed at markers, camera does not follow the ghost.
9632df23ba trying to implement scene switcher from makertech: https://youtu.be/sKqtCc_HykM?list=PLMQtM2GgbPEWKQuyv9sXHwGWDXLY3Zjpw but it's not working, of course ...
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jfml closed issue jfml/ghost-game#4 2026年06月05日 17:06:05 +02:00
Player continues to move in next level when going through a portal / door
jfml commented on issue jfml/ghost-game#4 2026年06月05日 17:06:05 +02:00
Player continues to move in next level when going through a portal / door

fixed by @andrew-mc 🎉

jfml pushed to main at jfml/ghost-game 2026年05月31日 12:04:26 +02:00
71a38cc74d Update README.md
jfml commented on issue Codeberg/Community#1699 2026年05月31日 12:02:21 +02:00
When assigning an issue to a project it just reloads the website

Yeah, same. Beginner with Git and code repo hosting things and this was very weird. Thanks @diosfera for the hint to enable the project in the settings (that it's called „Units" is very weird...

jfml opened issue jfml/ghost-game#4 2026年05月31日 11:37:30 +02:00
Player continues to move in next level when going through a portal / door
jfml pushed to main at jfml/ghost-game 2026年05月31日 10:47:37 +02:00
d8ddce1f9c reverted the changes to the ghost's world position á la outback nerd, because it remembers the global world position on the screen which is not something i want.
jfml pushed to main at jfml/ghost-game 2026年05月30日 17:29:20 +02:00
697dc3e926 failing to implement this very simple way of remembering player position: https://youtu.be/KzDJ8WB0OQM from outback nerd. made the game freeze, that's a first, i think.
jfml pushed to main at jfml/ghost-game 2026年05月30日 09:23:46 +02:00
11bb72d82a more work on the portals, i got it working now, mostly. not sure what to do about the problem that when you enter a level at one door, go into a door somewhere else then go back, you obviously...
jfml pushed to main at jfml/ghost-game 2026年05月29日 18:35:06 +02:00
1ff3d0f9bd figured out how to do collision on non-tileset obejcts (staticnody2d w collisionshape2d) and prepared for interior of the cottage. no work on a better scene transition system so far ...
jfml closed issue jfml/ghost-game#3 2026年05月29日 17:46:20 +02:00
Collisions not working
jfml commented on issue jfml/ghost-game#3 2026年05月29日 17:46:17 +02:00
Collisions not working

So turns out the node type needs to be StaticBody2D (for objects that are not moving / affected by gravity) with a CollisionShape2D.

jfml opened issue jfml/ghost-game#3 2026年05月29日 17:05:42 +02:00
Collisions not working
jfml opened issue jfml/ghost-game#2 2026年05月29日 17:04:57 +02:00
Scene / level switching / game structure
jfml commented on pull request jfml/ghost-game#1 2026年05月29日 09:40:28 +02:00
support input actions for virtual joystick input

Welp, it looks like I did not do what I am officially supposed to do while messing around with this („This branch is already included in the target branch. There is nothing to merge. ") but...

jfml pushed to main at jfml/ghost-game 2026年05月29日 09:36:13 +02:00
039d70eb96 fix indentation
9bbb866b06 remove unused function from joystick.gd
5d8175144e feed joystick input into ui input actions
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jfml pushed to main at jfml/ghost-game 2026年05月28日 23:03:22 +02:00
1a60ce380a added very basic scene transition from devworm. this seems very complicated and not very flexible. also the collision shape on the outside of the cottage does not work at all. no idea why.
jfml pushed to main at jfml/ghost-game 2026年05月28日 19:22:25 +02:00
52c2c342a6 added lots of art-assets and scenes in preparation to get scene transition to the cottage working.
jfml pushed to main at jfml/ghost-game 2026年05月28日 18:31:44 +02:00
c7382d7ac0 changed the screen sizing that it hopefully will adapt to any screen size / ratio, this will be interesting on mobile with portrait / landscape. also changed how the parallax background worked...
jfml pushed to main at jfml/ghost-game 2026年05月28日 11:27:33 +02:00
b00558e124 messed around with tile sets / -layers but in the end i think objects that are so big that they span multiple tiles will have to be their own objects since otherwise it's a pain with y (or z? i...