590d5d7bff
deleted some scripts that wouldhopefully useless if the portal system would work.
f624b299ae
it is „working" now (no errors / crashes) but it's not actually working, ghost is not placed at markers, camera does not follow the ghost.
9632df23ba
trying to implement scene switcher from makertech: https://youtu.be/sKqtCc_HykM?list=PLMQtM2GgbPEWKQuyv9sXHwGWDXLY3Zjpw but it's not working, of course ...
Player continues to move in next level when going through a portal / door
Player continues to move in next level when going through a portal / door
fixed by @andrew-mc 🎉
71a38cc74d
Update README.md
When assigning an issue to a project it just reloads the website
Yeah, same. Beginner with Git and code repo hosting things and this was very weird. Thanks @diosfera for the hint to enable the project in the settings (that it's called „Units" is very weird...
Player continues to move in next level when going through a portal / door
d8ddce1f9c
reverted the changes to the ghost's world position á la outback nerd, because it remembers the global world position on the screen which is not something i want.
697dc3e926
failing to implement this very simple way of remembering player position: https://youtu.be/KzDJ8WB0OQM from outback nerd. made the game freeze, that's a first, i think.
11bb72d82a
more work on the portals, i got it working now, mostly. not sure what to do about the problem that when you enter a level at one door, go into a door somewhere else then go back, you obviously...
1ff3d0f9bd
figured out how to do collision on non-tileset obejcts (staticnody2d w collisionshape2d) and prepared for interior of the cottage. no work on a better scene transition system so far ...
Collisions not working
Collisions not working
So turns out the node type needs to be StaticBody2D (for objects that are not moving / affected by gravity) with a CollisionShape2D.
Collisions not working
Scene / level switching / game structure
support input actions for virtual joystick input
Welp, it looks like I did not do what I am officially supposed to do while messing around with this („This branch is already included in the target branch. There is nothing to merge. ") but...
039d70eb96
fix indentation
9bbb866b06
remove unused function from joystick.gd
5d8175144e
feed joystick input into ui input actions
1a60ce380a
added very basic scene transition from devworm. this seems very complicated and not very flexible. also the collision shape on the outside of the cottage does not work at all. no idea why.
52c2c342a6
added lots of art-assets and scenes in preparation to get scene transition to the cottage working.
c7382d7ac0
changed the screen sizing that it hopefully will adapt to any screen size / ratio, this will be interesting on mobile with portrait / landscape. also changed how the parallax background worked...
b00558e124
messed around with tile sets / -layers but in the end i think objects that are so big that they span multiple tiles will have to be their own objects since otherwise it's a pain with y (or z? i...