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  • GDScript 93%
  • C# 7%
2026年07月05日 16:26:44 +01:00
addons/dialogue_manager messed around with the dialogue theme, hardcore css-flashbacks, just clicking around in menus upon menus changing everything until it somehow works in the end. i have no idea what most of this does ... (also edited the wrong balloon for half an hour of course ...) 2026年06月30日 15:35:57 +01:00
assets/art made some sparkles! 2026年06月30日 14:37:59 +01:00
data refactor: replace has_met_skull with quest status check in dialogue 2026年07月05日 16:26:44 +01:00
docs feat: split Actionable into Dialogue + Interactable components; use them for Skull/Cat/Bush 2026年07月01日 23:12:25 +01:00
src refactor: replace has_met_skull with quest status check in dialogue 2026年07月05日 16:26:44 +01:00
.gitattributes
.gitignore
export_presets.cfg
icon.svg
icon.svg.import
project.godot refactor: rename /resources to /data to better reflect that it's 2026年07月01日 19:14:12 +01:00
README.md Update README.md 2026年06月29日 20:08:58 +02:00

Ghost Game (working title)

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Here's this repo's kanban board / Project

Next steps:

  • Fix touch input, done by @andrew-mc
  • Fix mobile (virt joystick) input, done by @andrew-mc
  • Scene transition to cottage > interior
  • Game structure done by @andrew-mc
  • Dialogue (WIP ^__^)
  • Make creature (e. g. cat) move from level to cottage
  • Game menu
  • Add an option to let players choose between virtual joystick vs touch-to-move
  • Add pathfinding navigation ("click to go here" rather than "click-and-hold to follow")
  • Add some kind of visual indicator around/above interactable objects
  • Allow clicking on actionables to interact with them
  • Effects (Grass swaying)
  • Music
  • Sound effects?

Lol-steps:

Credits

Here for now so we don't forget: