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Modifications to Liquid Textures #172

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TPH wants to merge 6 commits from TPH/Repixture:liquids into master
pull from: TPH/Repixture:liquids
merge into: Wuzzy:master
Wuzzy:master
Wuzzy:new_weather_types
Wuzzy:clock
Wuzzy:sponge
Wuzzy:cushion
Wuzzy:vase
Wuzzy:pages
Wuzzy:giant_crops
Wuzzy:duckweed
Wuzzy:new_hairs_new_skin_selection
Wuzzy:new_hairs
Wuzzy:multi_flower_2
Wuzzy:dirt_redo
Wuzzy:craft_compat
Wuzzy:gold_coin_upgrade
Wuzzy:gold_coin
Wuzzy:new_traders
Wuzzy:item_frame_flat
Wuzzy:silktouch_paint
Wuzzy:silktouch
Wuzzy:newtrees
Wuzzy:new_weather
Wuzzy:creative_per_player
Wuzzy:scrollbar_style
Wuzzy:village_nextgen_thread
Wuzzy:village_nextgen
Wuzzy:new_website
Wuzzy:tnt_faster
Wuzzy:fixbrush
Wuzzy:roots
Wuzzy:amber_slime
Wuzzy:fir
Wuzzy:path_fixes
Wuzzy:villager_pathfind_cost
Wuzzy:fence_gate
Wuzzy:slab_up
Wuzzy:biome_skies
Wuzzy:pencil_showlabel
Wuzzy:moonflower_seed
Wuzzy:unicode_signs_refactor_newsigns_sideways
Wuzzy:unicode_signs
Wuzzy:spyglass
Wuzzy:craftcolor
Wuzzy:villager_pathfind
Wuzzy:mobs_new2
Wuzzy:paint_book
Wuzzy:moon_phases
Wuzzy:newmusic
Wuzzy:weblate_test
Wuzzy:paint4dir
Wuzzy:whistle
Wuzzy:buoy
Wuzzy:pot
Wuzzy:4x4grass
Wuzzy:village_vmanip
Wuzzy:seagrass
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As the name implies :D

I also shave 16kb+ so far off of the download size by using texture modifiers instead of a separate texture file for each node. Barely any or no difference in colour or opacity noted between the old and new textures.

I have "WIP" set up as I think I'll try modifying the inventory images as well.

As the name implies :D I also shave 16kb+ so far off of the download size by using texture modifiers instead of a separate texture file for each node. Barely any or no difference in colour or opacity noted between the old and new textures. I have "WIP" set up as I think I'll try modifying the inventory images as well.
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There, another 14.2kb shaved off :D

There, another 14.2kb shaved off :D
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I license this content either under you or your game's license, or if that's not applicable, CC0 1.0 ;p

I don't consider the changes I did to code licensable as it really was just simple lol

I license this content either under you or your game's license, or if that's not applicable, CC0 1.0 ;p I don't consider the changes I did to code licensable as it really was just simple lol
TPH changed title from (削除) WIP: Modifications to Liquid Textures (削除ここまで) to Modifications to Liquid Textures 2024年04月20日 17:16:15 +02:00
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Water node animations: 17.4kb --> 1.2kb

Water inventory images: 14.4kb --> 193 bytes

Water node animations: 17.4kb --> 1.2kb Water inventory images: 14.4kb --> 193 bytes
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It is intentional that separate textures are used for each water. It is also intentional that no texture modifiers are used. The reason is to give maximum freedom to texture pack creators.

I only accept MRs that follow this principle. Sorry, I'm very strict about these things in Repixture.

It is intentional that separate textures are used for each water. It is also intentional that no texture modifiers are used. The reason is to give maximum freedom to texture pack creators. I only accept MRs that follow this principle. Sorry, I'm very strict about these things in Repixture.
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Ah ok :o I'll fix that then

Ah ok :o I'll fix that then
TPH changed title from (削除) Modifications to Liquid Textures (削除ここまで) to WIP: Modifications to Liquid Textures 2024年04月20日 18:49:51 +02:00
TPH changed title from (削除) WIP: Modifications to Liquid Textures (削除ここまで) to Modifications to Liquid Textures 2024年04月20日 19:00:57 +02:00
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Alright, fixed it ;p

Alright, fixed it ;p
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I finally got around to give this a try and ... Sorry, I don't really like it.
There are more animation frames, yes, but the animation seems to have a clear "flowing" direction, even if slow. This is not how water sources should behave IMHO.

I finally got around to give this a try and ... Sorry, I don't really like it. There are more animation frames, yes, but the animation seems to have a clear "flowing" direction, even if slow. This is not how water sources should behave IMHO.
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FAIRRRR good point
I'll give it another try soon

FAIRRRR good point I'll give it another try soon
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I'm going to close this in about 1 week if nothing happens. (sorry)

I'm going to close this in about 1 week if nothing happens. (sorry)
Wuzzy added the due date 2024年06月03日 2024年05月27日 13:48:17 +02:00
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Fair 'nough, de-polluting. I'll see if get back to this before so

Fair 'nough, de-polluting. I'll see if get back to this before so
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Changed it :D

Changed it :D
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Hmmm, sorry but I don't really like the new one either. The animation looks too busy and chaotic now. It's more like a portal than a liquid surface. I simply like the current animation more.

Thanks for your effort but I made a decision: I ultimately reject this. Sorry, my quality standards for this game are high. :P

I guess I rather do this myself then. Oh, and I forgot to mention this, I want to increase the texture size to ×ばつ64, spanning over ×ばつ4 nodes (like for the grass cover) so it doesn't look that repetitive anymore. (I would still have accepted a good ×ばつ16 anim.) I haven't tested if this texture mode works on liquids tho.

For future PRs, I suggest to first discuss in an issue before starting the work to avoid it going to waste.

Hmmm, sorry but I don't really like the new one either. The animation looks too busy and chaotic now. It's more like a portal than a liquid surface. I simply like the current animation more. Thanks for your effort but I made a decision: I ultimately reject this. Sorry, my quality standards for this game are high. :P I guess I rather do this myself then. Oh, and I forgot to mention this, I want to increase the texture size to ×ばつ64, spanning over ×ばつ4 nodes (like for the grass cover) so it doesn't look that repetitive anymore. (I would still have accepted a good ×ばつ16 anim.) I haven't tested if this texture mode works on liquids tho. For future PRs, I suggest to first discuss in an issue before starting the work to avoid it going to waste.
Wuzzy closed this pull request 2024年06月01日 09:13:42 +02:00
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Ooooh increase to 64x64? ;o
Oh wait I see what you mean ohhh

Ooooh increase to 64x64? ;o Oh wait I see what you mean ohhh

Pull request closed

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2024年06月04日

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