PullSL · he/him
deserialization optimizations
this makes physics objects remain active when playtest is stopped. fixed in #282
refactor physics objects
15cc706f22
refactor physics objects
8853626fb9
fix: remove redundant variable
4e631f9d1a
fix: level duration isn't updated on level end
6204e668c2
fix: end level trigger runs when level is restarted
0ed4ecad8a
remove redundant code
enhancement(UpdateChecker): use forgejo api
0675512209
change api url
85ccdb3581
enhancement(UpdateChecker): open release page instead of code page
83d5949d2c
fix: checking if up-to-date doesn't work
d56460b9cf
fix: update checking doesn't work when game is paused
3d0134adfe
enhancement(UpdateChecker): use forgejo api
4f55aa89a3
fix: opening new level doesn't update TriggerGroupBoundingBox selection
4ae87cffd3
remove redundant signals
8af992cd21
fix: quitting the game when playtesting is paused causes playtesting to resume
21c47bd47c
fix: freeing dual can crash the game
617c56d8b4
fix: default font isn't loaded with level
Optimize Level Serialization and Deserialization