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  • Joined on 2025年09月07日
PullSL suggested changes for godot-dash/godot-dash#280 2026年07月16日 03:03:30 +02:00
deserialization optimizations

this makes physics objects remain active when playtest is stopped. fixed in #282

PullSL created pull request godot-dash/godot-dash#282 2026年07月16日 03:00:41 +02:00
refactor physics objects
PullSL pushed to physics-object-refactor at PullSL/godot-dash 2026年07月16日 02:57:33 +02:00
15cc706f22
refactor physics objects
8853626fb9
fix: remove redundant variable
4e631f9d1a
fix: level duration isn't updated on level end
6204e668c2
fix: end level trigger runs when level is restarted
0ed4ecad8a
remove redundant code
Compare 7 commits »
PullSL created branch physics-object-refactor in PullSL/godot-dash 2026年07月16日 02:57:32 +02:00
PullSL approved godot-dash/godot-dash#280 2026年07月16日 01:33:18 +02:00
deserialization optimizations
PullSL deleted tag 1.0.1.alpha.1 from PullSL/godot-dash 2026年07月16日 00:02:07 +02:00
PullSL created pull request godot-dash/godot-dash#281 2026年07月16日 00:01:07 +02:00
enhancement(UpdateChecker): use forgejo api
PullSL created branch api in PullSL/godot-dash 2026年07月15日 23:58:55 +02:00
PullSL pushed to api at PullSL/godot-dash 2026年07月15日 23:58:55 +02:00
0675512209
change api url
85ccdb3581
enhancement(UpdateChecker): open release page instead of code page
83d5949d2c
fix: checking if up-to-date doesn't work
d56460b9cf
fix: update checking doesn't work when game is paused
3d0134adfe
enhancement(UpdateChecker): use forgejo api
Compare 6 commits »
PullSL pushed tag 1.0.0-alpha.2 to PullSL/godot-dash 2026年07月15日 23:51:17 +02:00
PullSL released 1.0.0-alpha.2 at PullSL/godot-dash 2026年07月15日 23:51:17 +02:00
PullSL pushed tag 1.0.1.alpha.1 to PullSL/godot-dash 2026年07月15日 23:50:44 +02:00
PullSL released 1.0.1.alpha.1 at PullSL/godot-dash 2026年07月15日 23:50:44 +02:00
PullSL pushed tag 1.0.0-alpha.1 to PullSL/godot-dash 2026年07月15日 23:48:16 +02:00
PullSL released 1.0.0-alpha.1 at PullSL/godot-dash 2026年07月15日 23:48:16 +02:00
PullSL pushed tag v0.0.1-alpha.1 to PullSL/godot-dash 2026年07月15日 23:32:53 +02:00
PullSL released test at PullSL/godot-dash 2026年07月15日 23:32:53 +02:00
PullSL pushed to master at PullSL/godot-dash 2026年07月15日 23:28:17 +02:00
4f55aa89a3
fix: opening new level doesn't update TriggerGroupBoundingBox selection
4ae87cffd3
remove redundant signals
8af992cd21
fix: quitting the game when playtesting is paused causes playtesting to resume
21c47bd47c
fix: freeing dual can crash the game
617c56d8b4
fix: default font isn't loaded with level
Compare 9 commits »
PullSL opened issue godot-dash/godot-dash#279 2026年07月15日 04:23:51 +02:00
Optimize Level Serialization and Deserialization