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2024年09月07日 16:18:52 -04:00
blender Some texture and model modifications 2024年09月06日 18:30:31 +02:00
redcom bugfixes 2024年09月07日 10:16:52 +02:00
redcom_liveries Fix livery detection for the "Bands" livery template 2024年09月07日 16:18:52 -04:00
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This work is openly licensed under the terms of the GNU GPL 2.0 or later (for the code) and CC-BY-SA-4.0 (for the media) licenses. See LICENSE and LICENSE.MEDIA for more details.

Please don't upload to Github
Due to ethical concerns, I kindly ask you not to upload this work to Github. Thanks!

Sim Trains

A mod that adds "various" trains (currently only the Red Comet) to Minetest, for use with Advtrains. It also adds crafting recipes for those trains, which may use game-specific items, as well as liveries if Advtrains Livery Tools is present.

Available trains

  • The Red Comet (engine + car) can go up to 20 nodes/s. The cars can also be used standalone with any other engine.

Features

Lights

The Red Comet engine has lights that try to work more or less realistically. An engine's lights will turn on when it goes forwards, and off when it goes backwards. This allows lights to remain on when the train is stopped at stations. But since that would mean that, at terminal stations, the lights would remain onuntil the train departs (which is not realistic), they will also turn off when the train reverses. Thus, if the train reverses after entering a terminal station, both the front and back lights will turn off, as it does in reality.

Info displays

All trains provided by the mod optionally support Advtrains Info Displays. The available display slots are:

  • "front"
  • "side"
  • "line"
  • "inside_doors" (the small display above the doors; it can be used to display e.g a line map)

Liveries

All trains provided by the mod optionally support Advtrains Livery Tools.

For the Red Comet, a default "Crimson Red" livery is supplied in the Red Comet mod, whereas additional liveries can be found in the Red Comet Liveries mod..