- Lua 98.4%
- Makefile 1.6%
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Sim Trains
A mod that adds "various" trains (currently only the Red Comet) to Minetest, for use with Advtrains. It also adds crafting recipes for those trains, which may use game-specific items, as well as liveries if Advtrains Livery Tools is present.
Available trains
- The Red Comet (engine + car) can go up to 20 nodes/s. The cars can also be used standalone with any other engine. An underground-style engine going at 15 nodes/s is also available.
- The TGV (Train à Grande Vitesse, which is French for "High-Speed Train") can also reach 20 nodes/s. It comes in Atlantique livery, and the bands around the doors can be colored using dyes or the bike painter. The 'real' colors from the Atlantique livery can be obtained using red, yellow and green dyes. WIP.
Features
Lights
All trains included have lights that try to work more or less realistically. An engine's lights will turn on when it goes forwards, and off when it goes backwards. This allows lights to remain on when the train is stopped at stations. But since that would mean that, at terminal stations, the lights would remain on until the train departs (which is not realistic), they will also turn off when the train reverses. Thus, if the train reverses after entering a terminal station, both the front and back lights will turn off.
Info displays
The Red Comet optionally support Advtrains Info Displays. The available display slots are:
- "front"
- "side"
- "line"
- "inside_doors" (the small display above the doors; it can be used to display e.g a line map)
Liveries
All trains provided by the mod optionally support Advtrains Livery Tools.
For the Red Comet, a default "Crimson Special" livery is supplied in the Red Comet mod, whereas additional liveries can be found in the Red Comet Liveries mod.
The TGV has nothing livery-related yet, but support is planned.
Other means of coloring trains
All trains provided by the mod support recoloring through the Bike mod's
painter, and through being punched with dyes.