author | francesco-ST <francesco.abbate@st.com> | 2010年08月25日 11:09:52 +0200 |
---|---|---|
committer | francesco-ST <francesco.abbate@st.com> | 2010年08月25日 11:09:52 +0200 |
commit | 29a9dbd5af79c3c80749efaf09fb8240482ff5b5 (patch) | |
tree | 649b5ca2d64736acaef19ba9025e88ae872c54b3 /object-index.h | |
parent | e175b9208a1e5a2eaa1889c1f3a3bab6897a4aff (diff) | |
download | gsl-shell-29a9dbd5af79c3c80749efaf09fb8240482ff5b5.tar.gz |
-rw-r--r-- | object-index.h | 6 |
diff --git a/object-index.h b/object-index.h index db1db84f..dd19c3f6 100644 --- a/object-index.h +++ b/object-index.h @@ -7,9 +7,13 @@ __BEGIN_DECLS #include "lua.h" +/* We have currently just one class of objects that have a unique ID, windows. + At some moments during development this machinary was also used for plots. + Because we have just one object type that get an id the code could be + potentially simplified. */ enum object_class_e { OBJECT_WINDOW = 0, - OBJECT_PLOT, + /* OBJECT_PLOT, */ }; extern void object_index_prepare (lua_State *L); |