removed plot index and plot id mechanisms - gsl-shell.git - gsl-shell

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authorfrancesco-ST <francesco.abbate@st.com>2010年08月25日 11:09:52 +0200
committerfrancesco-ST <francesco.abbate@st.com>2010年08月25日 11:09:52 +0200
commit29a9dbd5af79c3c80749efaf09fb8240482ff5b5 (patch)
tree649b5ca2d64736acaef19ba9025e88ae872c54b3 /object-index.h
parente175b9208a1e5a2eaa1889c1f3a3bab6897a4aff (diff)
downloadgsl-shell-29a9dbd5af79c3c80749efaf09fb8240482ff5b5.tar.gz
removed plot index and plot id mechanisms
Diffstat (limited to 'object-index.h')
-rw-r--r--object-index.h 6
1 files changed, 5 insertions, 1 deletions
diff --git a/object-index.h b/object-index.h
index db1db84f..dd19c3f6 100644
--- a/object-index.h
+++ b/object-index.h
@@ -7,9 +7,13 @@ __BEGIN_DECLS
#include "lua.h"
+/* We have currently just one class of objects that have a unique ID, windows.
+ At some moments during development this machinary was also used for plots.
+ Because we have just one object type that get an id the code could be
+ potentially simplified. */
enum object_class_e {
OBJECT_WINDOW = 0,
- OBJECT_PLOT,
+ /* OBJECT_PLOT, */
};
extern void object_index_prepare (lua_State *L);
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