nwn: le systéme des portails est genial, oui, par contre coté ouverture l'eula était pass piquée des vers: "all your module are belong to us" pour résumé. Aprés gueulage de la population, j'ai vu une version révisée qui était "all your modules are belong to you, but if you do one and put it on the web you recognize infogramme the right to do what it wants with it for free and shut up.". Ca plus le retard du client linux et j'ai arrété de me renseigner. Je sais pas ou en est l'eula.
Du coté de wotc, va voir toi même sur le lien vers la faq plus bas, ca méne vers d'autres faq et la license. Je parle pas assez le légalien américain pour juger d'un point de vue "logiciel libre" ou "libert" tout court" cette license, mais d'un point des jeux de roles ca représente une ouverture.
extrait:
Q: How do I use the Open Gaming License to create a d20 System-compatible work?
A: First, you have to understand how to use the Open Gaming License. There is a comprehensive FAQ regarding the OGL available at this website.
Second, you need to figure out what you want to use directly or derive from the SRD (meaning, use the SRD as the basis of, or use as a reference, or use as a template for an extension, addition, or change). All that material is automatically Open Game Content.
Third, you need to decide what, if any, of your own content that you have independently created to license as brand new Open Game Content.
Fourth, you need to decide, what, if anything, you want to assert a claim as Product Identity for, as that term is defined in the OGL.
Fifth, you need to decide how you want to "clearly identify" the Open Game Content in your work.
Sixth, you need to decide how you want to "clearly identify" the Product Identity in your work.
Seventh, you have to decide if you want to use the d20 System Trademark License, and if you do, you have to make sure that you follow all the restrictions described in the Trademark License and the Trademark Guide.
When you've done all that work (whew!), you're ready to create a work that uses the OGL, has Open Game Content, might have Product Identity, and complies with the d20 System Trademark License.
At a minimum, your work will:
1: Include the complete text of the Open Gaming License.
2: Clearly indicate how to identify the Open Game Content in your work.
3: Clearly indicate how to identify the Product Identity (if any exists) in your work.
4: Indicate that the Open Game Content is licensed and distributed using the Open Game License.
5: Add an updated COPYRIGHT NOTICE section of the Open Gaming License to indicate any content you have added or derivative work you've included.
6: If you used the d20 System Trademark License, you'll be able to use the d20 System logo, and if you want to, you can claim compatibility with Dungeons & Dragons as described in the Trademark Logo Usage Guide.
When you're ready, all you have to do is distribute your work. You can email it, post it on a website, print it out and make copies, or have it professionally printed. It's a good idea to send a copy of the "card.pdf" file in the d20 System Trademark archive file to Wizards of the Coast, just in case any problems crop up later.
You don't have to ask anyone for permission.
You don't have to submit any content for approval.
You don't have to pay anyone a royalty.
Le truc c'est que d&d3 d20 utilise le d20 mais n'est pas sous open game license. Tricky, isnt it?
[^] # Re: En attendant
Posté par imr . En réponse à la dépêche Des nouvelles du client Linux pour Neverwinter Nights. Évalué à 1.
Du coté de wotc, va voir toi même sur le lien vers la faq plus bas, ca méne vers d'autres faq et la license. Je parle pas assez le légalien américain pour juger d'un point de vue "logiciel libre" ou "libert" tout court" cette license, mais d'un point des jeux de roles ca représente une ouverture.
extrait:
Q: How do I use the Open Gaming License to create a d20 System-compatible work?
A: First, you have to understand how to use the Open Gaming License. There is a comprehensive FAQ regarding the OGL available at this website.
Second, you need to figure out what you want to use directly or derive from the SRD (meaning, use the SRD as the basis of, or use as a reference, or use as a template for an extension, addition, or change). All that material is automatically Open Game Content.
Third, you need to decide what, if any, of your own content that you have independently created to license as brand new Open Game Content.
Fourth, you need to decide, what, if anything, you want to assert a claim as Product Identity for, as that term is defined in the OGL.
Fifth, you need to decide how you want to "clearly identify" the Open Game Content in your work.
Sixth, you need to decide how you want to "clearly identify" the Product Identity in your work.
Seventh, you have to decide if you want to use the d20 System Trademark License, and if you do, you have to make sure that you follow all the restrictions described in the Trademark License and the Trademark Guide.
When you've done all that work (whew!), you're ready to create a work that uses the OGL, has Open Game Content, might have Product Identity, and complies with the d20 System Trademark License.
At a minimum, your work will:
1: Include the complete text of the Open Gaming License.
2: Clearly indicate how to identify the Open Game Content in your work.
3: Clearly indicate how to identify the Product Identity (if any exists) in your work.
4: Indicate that the Open Game Content is licensed and distributed using the Open Game License.
5: Add an updated COPYRIGHT NOTICE section of the Open Gaming License to indicate any content you have added or derivative work you've included.
6: If you used the d20 System Trademark License, you'll be able to use the d20 System logo, and if you want to, you can claim compatibility with Dungeons & Dragons as described in the Trademark Logo Usage Guide.
When you're ready, all you have to do is distribute your work. You can email it, post it on a website, print it out and make copies, or have it professionally printed. It's a good idea to send a copy of the "card.pdf" file in the d20 System Trademark archive file to Wizards of the Coast, just in case any problems crop up later.
You don't have to ask anyone for permission.
You don't have to submit any content for approval.
You don't have to pay anyone a royalty.
Le truc c'est que d&d3 d20 utilise le d20 mais n'est pas sous open game license. Tricky, isnt it?