• [^] # Moonlight 3D

    Posté par . En réponse à la dépêche Blender de nouveau sur le fil du rasoir. Évalué à 10.

    MoonLight dispose d'une version compilable depuis peu depuis la reprise du développement:

    "again some status update...

    currently most work on the code is clean up (there's a lot of old cruft in
    there) and documentation of the code itself.

    I silently bumped the release number (we're at 0.5.4.30 or so now) to
    show that we're making process - after all the code compiles and runs, with
    current compiler you couldn't get moonlight 0.5.3 to do it...

    apart from that there are several things on the ToDo: still texturing, but
    we're getting there, the GUI will be more modular with the goal of a portable
    GUI that can use native controls.

    When I'm at it... Ben currently works out some real nice ideas on GUI stuff,
    starting from more optimized work flow by having better tools to a new
    widget set - it isn't implemented yet, but his ideas are plain cool

    as for sources and binaries: there's a tarball of a cvs-checkout and several
    installation images at sourceforge. that tarball allows you to have quite
    new sources you can update via cvs afterwards. it takes a lot of bandwidth
    off my server and thus makes it more responsible.
    the installation images work here (debian unstable), I'd like to hear about
    your experiences via IRC or bugtracker (see below) to get it work better

    the last thing is more an organizational one, we now have a bug tracker -
    so feel free to get an account there and post everything you find. I know
    of many bugs in moonlight but didn't organize them yet :( this should help
    to remember and get them all!

    sourceforge file repository: http://ml3d.sf.net/install(...)
    Bens concept work: http://www.digitalsimplicity.com/moonlight(...)
    the bugtracker: http://studentenbude.ath.cx/mantis(...)

    IRC: server: irc.openprojects.net, channel #moonlight3d

    patrick mauritz"