C'est dit de façon un brin polémique (ben c'est du zerchauve< quoi), mais il y a un peu de vrai. En particulier, John Carmack, qui a récemment porté le fameux Wolfenstein original sur iPhone, sous GPL, explique à la fin de son document fleuve à ce sujet :
Of course, someone else is welcome to do that [nettoyer le source de ses petites imperfections]. The full source code for the commercial app is available on the web site. There was a little thought given to the fact that if I had reverted to the virgin source, the project wouldn't be required to be under the GPL. Wolf and the app store presents a sort of unique situation -- a user can't just compile the code and choose not to pay for the app, because most users aren't registered developers, and the data isn't readily available, but there is actually some level of commercial risk in the fast-moving iPhone development community. It will not be hard to take the code that is already fun to play, pull a bunch of fun things off the net out of various projects people have done with the code over the years, dust off some old map editors, and load up with some modern quality art and sound.
Everyone is perfectly within their rights to go do that, and they can aggressively try to bury the original game if they want. However, I think there is actually a pretty good opportunity for cooperation. If anyone makes a quality product and links to the original Wolf app, we can start having links to "wolf derived" or "wolf related" projects.
Évidemment ça me semble totalement contraire aux principes de Stallman/la FSF : je ne sais pas comment fonctionne le développement iPhone, mais il est probablement impossible d'exécuter un programme modifié ou de le redistribuer sans un compte développeur...
[^] # Re: Bon courage...
Posté par auve . En réponse au journal Application LinuxFr sur iPhone. Évalué à 1.
Of course, someone else is welcome to do that [nettoyer le source de ses petites imperfections]. The full source code for the commercial app is available on the web site. There was a little thought given to the fact that if I had reverted to the virgin source, the project wouldn't be required to be under the GPL. Wolf and the app store presents a sort of unique situation -- a user can't just compile the code and choose not to pay for the app, because most users aren't registered developers, and the data isn't readily available, but there is actually some level of commercial risk in the fast-moving iPhone development community. It will not be hard to take the code that is already fun to play, pull a bunch of fun things off the net out of various projects people have done with the code over the years, dust off some old map editors, and load up with some modern quality art and sound.
Everyone is perfectly within their rights to go do that, and they can aggressively try to bury the original game if they want. However, I think there is actually a pretty good opportunity for cooperation. If anyone makes a quality product and links to the original Wolf app, we can start having links to "wolf derived" or "wolf related" projects.
http://www.idsoftware.com/wolfenstein3dclassic/wolfdevelopme(...)
Évidemment ça me semble totalement contraire aux principes de Stallman/la FSF : je ne sais pas comment fonctionne le développement iPhone, mais il est probablement impossible d'exécuter un programme modifié ou de le redistribuer sans un compte développeur...