Je sais parfaitement ou il bosse, et je sais tres bien que le developpement de chips de la complexite des derniers GPU ATI et NVidia est extremement couteux.
D'ailleurs, il le dit lui meme dans l'interview :
The second problem is funding the project. Production of a graphics card is expensive and Tech Source will need to satisfy a number of financial questions before we start building graphics Printed Circuit Boards. That being said, the break-even point isn't that many cards, as the initial design is "modest" by most graphics standards.
et plus loin : A few people have asked to see the HDL. One problem we face is that hardware design is expensive. Compilers are readily available and software is easy to copy. Hardware design tools, on the other hand, are expensive, and so too is the reproduction of chips and boards.
Il sait parfaitement que pour faire des GPU vraiment complexes les couts vont augmenter considerablement.
[^] # Re: Et l'image du libre?
Posté par pasBill pasGates . En réponse à la dépêche Interview de Timothy Miller, du projet Open Graphics. Évalué à 2.
D'ailleurs, il le dit lui meme dans l'interview :
The second problem is funding the project. Production of a graphics card is expensive and Tech Source will need to satisfy a number of financial questions before we start building graphics Printed Circuit Boards. That being said, the break-even point isn't that many cards, as the initial design is "modest" by most graphics standards.
et plus loin :
A few people have asked to see the HDL. One problem we face is that hardware design is expensive. Compilers are readily available and software is easy to copy. Hardware design tools, on the other hand, are expensive, and so too is the reproduction of chips and boards.
Il sait parfaitement que pour faire des GPU vraiment complexes les couts vont augmenter considerablement.