JA: What sorts of capabilities will this graphics card provide, and how will it compare to the current competition?
Timothy Miller: Just a few highlights:
# Dual-link DVI, analog VGA, and TV out (NTSC, PAL, SECAM, etc.)
# Extremely high display resolutions (like over 2048x2048)
# 1.6 billion pixels per second maximum memory bandwidth [2]
# 128 megabytes of graphics and texture memory
# PCI, AGP, and PCI-Express (preliminary release will be PCI only)
# Most of OpenGL 1.3 plus many later features
# Unified 2D and 3D pipelines
# Half-height, short card for low-profile cases
# Some MPEG support, such as automatic YUV to RGB conversion
# Flashable boot PROM for booting in any supported platform
# Emulation of VGA modes for boot in x86 platforms
OpenGL support includes most of what you'd expect, including trilinear filtering, multitexturing, etc. The rendering pipeline is fully floating-point, internally. Framebuffer pixel format is always 32-bit ARGB.
# Les specs...
Posté par Papey . En réponse à la dépêche Interview de Timothy Miller, du projet Open Graphics. Évalué à 7.
Timothy Miller: Just a few highlights:
# Dual-link DVI, analog VGA, and TV out (NTSC, PAL, SECAM, etc.)
# Extremely high display resolutions (like over 2048x2048)
# 1.6 billion pixels per second maximum memory bandwidth [2]
# 128 megabytes of graphics and texture memory
# PCI, AGP, and PCI-Express (preliminary release will be PCI only)
# Most of OpenGL 1.3 plus many later features
# Unified 2D and 3D pipelines
# Half-height, short card for low-profile cases
# Some MPEG support, such as automatic YUV to RGB conversion
# Flashable boot PROM for booting in any supported platform
# Emulation of VGA modes for boot in x86 platforms
OpenGL support includes most of what you'd expect, including trilinear filtering, multitexturing, etc. The rendering pipeline is fully floating-point, internally. Framebuffer pixel format is always 32-bit ARGB.