Heu, ce que tu sembles avoir du mal a comprendre c'est les causes du rejet de ce jeux, en tout cas pour moi ce qui me le rends difficilement acceptable ce n'est pas que ca soit un fps (quoique, sortie de Duke 3D je suis pas fan du genre) mais le but dans le kl il ete cree, quake, half life, Redneck Rampage, ont ete crees par des boites pour faire du fric et fournir un moment de divertissement, de meme Command & conquers: generals, n'a pas d'autres but, bien qu'il soit super limite au niveau de la caracterisation des differents camps. Alors que ce jeux, lui a ete fait avec certaines arrieres penses, pour transmettre certaines "valeurs", et ce ouvertement, c'est reelement un outil de propagande et non plus un objet de divertissement, commes les jeux sus mentionnes.
he game is designed to provide young adults and their influencers with virtual insights into entry level Soldier training, training in units and Army operations so as to provide insights into what the Army is like. As in the past, the Army's success in attracting high-potential young adults is essential to building the world's premier land force. With the passage of time, elimination of the draft and reductions in the size of the Army have resulted in a marked decrease in the number of Americans who have served in the Army and from whom young adults can gain vicarious insights into the challenges and rewards of Soldiering and national service. Therefore, the game is designed to substitute virtual experiences for vicarious insights. It does this in an engaging format that takes advantage of young adults' broad use of the Internet for research and communication and their interest in games for entertainment and exploration.
Q: Why are you doing the game?
The Army's game is an entertaining way for young adults to explore the Army and its adventures and opportunities as a virtual Soldier. As such, it is part of the Army's communications strategy designed to leverage the power of the Internet as a portal through which young adults can get a first hand look at what it is like to be a Soldier. The game introduces players to different Army schools, Army training, and life in the Army. Given the popularity of computer games and the ability of the Internet to deliver great content, a game was the perfect venue for highlighting different aspects of the Army. Firms such as Toyota have used games for this educational purpose with considerable success.
[^] # Re: C'est quoi le problème chez Gentoo?
Posté par looser . En réponse à la dépêche Gentoo Games - America's Army. Évalué à 8.
le lien vers la faq du jeux (elle vaut le detours)
http://www.americasarmy.com/faq.php(...)
Q: Is this a recruiting tool?
he game is designed to provide young adults and their influencers with virtual insights into entry level Soldier training, training in units and Army operations so as to provide insights into what the Army is like. As in the past, the Army's success in attracting high-potential young adults is essential to building the world's premier land force. With the passage of time, elimination of the draft and reductions in the size of the Army have resulted in a marked decrease in the number of Americans who have served in the Army and from whom young adults can gain vicarious insights into the challenges and rewards of Soldiering and national service. Therefore, the game is designed to substitute virtual experiences for vicarious insights. It does this in an engaging format that takes advantage of young adults' broad use of the Internet for research and communication and their interest in games for entertainment and exploration.
Q: Why are you doing the game?
The Army's game is an entertaining way for young adults to explore the Army and its adventures and opportunities as a virtual Soldier. As such, it is part of the Army's communications strategy designed to leverage the power of the Internet as a portal through which young adults can get a first hand look at what it is like to be a Soldier. The game introduces players to different Army schools, Army training, and life in the Army. Given the popularity of computer games and the ability of the Internet to deliver great content, a game was the perfect venue for highlighting different aspects of the Army. Firms such as Toyota have used games for this educational purpose with considerable success.