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processing.opengl

Class FrameBuffer

  • All Implemented Interfaces:
    PConstants


    public class FrameBuffer
    extends java.lang.Object
    implements PConstants 
    Encapsulates a Frame Buffer Object for offscreen rendering. When created with onscreen == true, it represents the normal framebuffer. Needed by the stack mechanism in OPENGL2 to return to onscreen rendering after a sequence of pushFramebuffer calls. It transparently handles the situations when the FBO extension is not available. By Andres Colubri.
    • Field Detail

      • glFbo

        public int glFbo
      • glDepth

        public int glDepth
      • glStencil

        public int glStencil
      • glDepthStencil

        public int glDepthStencil
      • glMultisample

        public int glMultisample
      • width

        public int width
      • height

        public int height
    • Method Detail

      • clear

        public void clear()
      • copyStencil

        public void copyStencil(FrameBuffer dest)
      • bind

        public void bind()
      • disableDepthTest

        public void disableDepthTest()
      • finish

        public void finish()
      • readPixels

        public void readPixels()
      • getPixels

        public void getPixels(int[] pixels)
      • getPixelBuffer

        public java.nio.IntBuffer getPixelBuffer()
      • hasDepthBuffer

        public boolean hasDepthBuffer()
      • hasStencilBuffer

        public boolean hasStencilBuffer()
      • setFBO

        public void setFBO(int id)
      • setColorBuffer

        public void setColorBuffer(Texture tex)
      • setColorBuffers

        public void setColorBuffers(Texture[] textures)
      • setColorBuffers

        public void setColorBuffers(Texture[] textures,
         int n)
      • swapColorBuffers

        public void swapColorBuffers()
      • getDefaultReadBuffer

        public int getDefaultReadBuffer()
      • getDefaultDrawBuffer

        public int getDefaultDrawBuffer()
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