Showing posts with label versus. Show all posts
Showing posts with label versus. Show all posts

Wednesday, October 8, 2014

iOS METAL Graphics iPhone 6 Plus versus HTC ONE (M8) SnapDragon 801


With the release of iOS 7 and iOS 8, Apple introduced a new bare metal graphics API. This new framework promises to give iOS an edge in mobile gaming. So how does it compare to a standard Android Flagship running something like the SnapDragon 801 SoC? The new A8 chip on the iPhone 6  Plus is indeed a powerhouse. Well, I took it for a spin and compared two cross platform games that has Metal support on iOS. These are merely screenshot comparisons as I played some games on both platforms.

I think comparing the HTC ONE M8 to the Apple iPhone 6 Plus is a fair comparison. Both are driving 1920x1080p resolution. Both were set at full detail max resolution gameplay.

Asphalt 8: Airborne and Beach Buggy Racing.

The differences on Gameloft's Asphalt 8 is very hard to tell. You really have to look for it and I don't think it really makes a compelling difference in gameplay. Yes, there are some differences but again, you really have to look for them.

Here are some screenshots.

On the first track, at launch, you can see the iPhone has some extra details. The other racer's launch usually has a flamed induced burn-out. Everything else is the same. The texture mapping and polygon count on both platform are the same. You are not going to see anything majorly different.

iPhone 6 Plus


HTC ONE M8


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