(PECL memcached >= 0.1.1)
Memcached::addServers — Add multiple servers to the server pool
Memcached::addServers() adds
servers
to the server pool. Each entry in
servers
is supposed to be an array containing hostname,
port, and, optionally, weight of the server. No connection is established
to the servers at this time.
The same server may appear multiple times in the server pool, because no
duplication checks are made. This is not advisable; instead, use the
weight
option to increase the selection weighting of
this server.
array
Array of the servers to add to the pool.
Example #1 Memcached::addServers() example
<?php
$m = new Memcached();
$servers = array(
array('mem1.domain.com', 11211, 33),
array('mem2.domain.com', 11211, 67)
);
$m->addServers($servers);
?>
For a proper FailOver mechanism:
$memcached = new Memcached();
$memcached->setOption(Memcached::OPT_CONNECT_TIMEOUT, 10);
$memcached->setOption(Memcached::OPT_DISTRIBUTION, Memcached::DISTRIBUTION_CONSISTENT);
$memcached->setOption(Memcached::OPT_SERVER_FAILURE_LIMIT, 2);
$memcached->setOption(Memcached::OPT_REMOVE_FAILED_SERVERS, true);
$memcached->setOption(Memcached::OPT_RETRY_TIMEOUT, 1);
$memcached->addServers($servers);
Memcached::OPT_DISTRIBUTION: set it to consistent hashing. If one memcached node is dead, its keys (and only its keys) will be evenly distributed to other nodes. This is where the magic is done. This is really different from removing one server in your ->addServers() call.
Memcached::OPT_SERVER_FAILURE_LIMIT: number of connection issues before a server is marked as DEAD, and removed from the list of servers (default: 5).
Memcached::OPT_REMOVE_FAILED_SERVERS: set it to «true», to enable the removal of dead servers.
Memcached::OPT_RETRY_TIMEOUT: after a node is declared DEAD, libmemcached will try it again after that many seconds. Here I've set it to 1 second, but I'm working on PHP scripts that run for less than 100ms most of the time. That would only be useful for cron/daemonize scripts.
Memcached::OPT_CONNECT_TIMEOUT: the timeout after which a server is considered DEAD. As my servers are on the same LAN, ping is ~0.5ms, so 10ms is large enough to consider the server is DEAD. Note that you have to wait twice that time before a node is marked DEAD, so if it's 1000ms, your script will lock for 2 seconds before ignoring the DEAD server. That may affect your response times a lot, and that's why I've set it very low
Author of this is Yvan from Dugwood
See the note for __construct()
Important to not call ->addServers() every run -- only call it if no servers exist (check getServerList() ); otherwise, since addServers() does not check for dups, it will let you add the same server again and again and again, resultings in hundreds if not thousands of connections to the MC daemon.