Skip to main content
Stack Overflow
  1. About
  2. For Teams
Filter by
Sorted by
Tagged with
-6 votes
0 answers
91 views

INTRO I am getting unwanted pulsing and slowing down in rendering 2d particles, which should be drawn faintly (low alpha) and leave a fading trail under the influence of gravity. Below is a ...
0 votes
1 answer
89 views

In the SDL_Surface structure, is there a way to calculate the bounds of the pixels Member? I need a quicker way of doing this, so my code doesn't catch seg-faults while running. On my Linux Laptop, ...
0 votes
1 answer
95 views

I'm trying to create a shared texture between Vulkan and OpenGL, and as I understand the process, it's split in two parts: exporting the memory during allocation and then getting a Windows HANDLE to ...
0 votes
1 answer
224 views

I am trying to learn imgui by first create a project using its library. But, first I wanted to run one of the examples found in the github repository. I am not using an IDE, only my mac terminal. ...
1 vote
0 answers
276 views

I'm using NixOS and trying to learn SDL, yesterday I got a code example to build and work but today it stopped working, I tried rebuilding everything in a different directory with no success. I'm ...
0 votes
0 answers
159 views

I'm automating the Android build process for an SDL3-based project without using Gradle. While SDL provides an Android project template, it doesn't fully cover my case, so I'm customizing it to ...
0 votes
0 answers
144 views

I'm building an OpenGL 4.6 application using SDL3 and GLAD, compiled with g++: // g++ -Wall -Ofast main.cpp include/glad/glad.c -Iinclude/SDL3 -Linclude/SDL3 -lSDL3 -lopengl32 -o build/program #define ...
2 votes
1 answer
246 views

I've been writing my own game engine using SDL3 and DX11. I've been able to get the HWND and set it to swapChainDesc.OutputWindow and set the color to pink: #define SDL_MAIN_USE_CALLBACKS 1 #include &...

15 30 50 per page
1
2 3 4 5
...
333

AltStyle によって変換されたページ (->オリジナル) /