I am currently using Xcode 16.4 on macOS Sequoia 15.7 for iOS development. On this setup, I am able to set and use the Rosetta Simulator in the run destination without any issue. [enter image description here
On the same macOS Sequoia 15.7 machine, I also installed Xcode 26.0 and can still select and use the Rosetta Simulator in the run destination. enter image description here
However, on a different MacBook, where I freshly set up macOS Tahoe 26.0 and installed Xcode 26.0, I noticed that the Rosetta Simulator option is missing from the run destination when using the same iOS project. (https://i.sstatic.net/F0BTsKJV.png) Is there any additional configuration or step I need to perform to enable Rosetta Simulator on macOS Tahoe 26.0? I would appreciate any suggestions or solutions. Thanks in advance! ^_^
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same issue here. does anyone have any solutions?Nam Hoàng– Nam Hoàng2025年09月24日 07:29:32 +00:00Commented Sep 24 at 7:29
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Rosetta is going away, so it would be best to get off your dependence upon it.matt– matt2025年09月24日 13:50:39 +00:00Commented Sep 24 at 13:50
2 Answers 2
The solution for me was to force Xcode to download a "Universal" version of the iOS 26 simulator rather than the default "Apple Silicon". Here are the steps:
In the top menu:
Xcode
->Settings
->Components
->iOS 26.0 info symbol
->Delete
2. Force Xcode to download the "Universal" emulator by typing the following on Terminal and pressing "Enter": xcodebuild -downloadPlatform iOS -architectureVariant universal
3. Go back to Xcode, and you should now see the universal iOS 26 emulator component along with Rosetta emulators.
4 Comments
I'm running into the converse, I ONLY see simulators with (Rosetta) and not any of the native arm64 simulators. I've tried the following:
uninstall all versions of Xcode and ComandLineTools
reinstall Xcode 26.0.1 and CommandLineTools for Xode 26 from the app store
run
xcodebuild -downloadPlatform iOS -architectureVariant arm64
sudo rm -rf DerivedData
then reluanch Xcodesudo xcode-select -s /Applications/Xcode.app/Contents/Developer
also tried the
universal
variant of iOS 26 component
I'll click on "Manage Run Destinations" and create a new simulator i.e. iPhone Air / iOS 26.0, but it won't appear in the list of runners to build on:
If I open the Simulator.app then launch the iPhone Air / iOS 26.0 simulator, Xcode still won't allow me to select that running simulator in the build drop down menu. (I tired quitting and restarting Xcode as well). I was seeing BOTH arm64 and Rosetta simulators, and was able to build to either in Xcode 16 prior to updating Xcode. I'm running on an M3 MacbookPro FWIW